2 picks for me: Stardew Valley, most boring shit ever, I don’t see the appeal, seriously how the hell did that thing sold 20 million copies?

And Witcher 3, I own that game since 2019 and I regret buying it, funny thing is that I’ve finished Dragon Age 1 and 2, which are kinda same genre but I actually enjoyed those games. I guess the old BioWare sauce carried those games unlike Witcher where there’s nothing to enjoy in its massive pointless world.

  • Smokeydope@lemmy.world
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    3 days ago

    Headon blood rites, you would think the big titty orc girl protagonist FPS would be enough to overcome any gameplay issues but no as it turns out I just really HATE hexen inspired games that make you run around in circles constantly searching for hard to find keys and shit to progress the map. I could just barely tolerate that stuff in the OG DOOM games but the hexen likes take the sisyphisus’s maze bullshit and make a whole genre out of it. No thanks, I prefer games that respect my time with proper signposting and much fewer bullshit key hunts.

    Overload, some of the old FPS fans talk about a game called ‘Decent’ and how it was actually this underrated gem of a series that offered a novel 6 degrees of movement. So the devs who made that game came back a decade later and put the 6 degrees of freedom in a modern fps game. I gave it about 5 minutes before I was motion sick and ready to go back to my safe and familiar 4 degrees of movement.

    Sometimes you gotta pay to figure out what you dont like.

  • SorteKanin@feddit.dk
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    7 days ago

    Any first person shooter. I’m just not into something that requires that kind of reflexes and precision, especially with a first person perspective where you can be killed instantly from behind.

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      7 days ago

      I agree. On top of that, I get motion sick really easily, so I can play a lot of FPS games for about 15 minutes max.

    • Honytawk@lemmy.zip
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      First person shooters are just dumbed down point and click games.

      It is like they just removed the entire puzzle element, so you can play brainless.

        • Moneo@lemmy.world
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          6 days ago

          For real. What a reductive analysis of a large and varied genre.

          You can literally call any game a point and click game.

    • vonbaronhans@midwest.social
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      7 days ago

      Or if you develop wrist pain… most FPSs just go right out the window. Or you play on controller and get whomped by the mouse and keyboard players.

      • BURN@lemmy.world
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        5 days ago

        Controller is actually better in most modern FPS games due to over tuned aim assist. Gone are the days of mnk supremacy in fps games

          • BURN@lemmy.world
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            5 days ago

            The way it’s worked for a few years is that the bottom half of controller players are about even with the mid tier mnk players and then the top tier controller players are better than the top tier mnk players.

            It’s not an issue if you only play casually, but if you get into the high level competitive stuff it quickly becomes seen.

            I wish I was bad enough to not be part of the group affected. Games would be so much more fun

      • Honytawk@lemmy.zip
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        6 days ago

        If your need to feel better than other people is the only thing fun about a game, it isn’t a good game.

        • Mango@lemmy.world
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          6 days ago

          ROFL!

          No, I play it for the same tickle I get from pressing myself to extreme in rhythm games. It’s just gotta suck to not be good because you won’t get that intensity. You’ll just feel clumsy and not get to spend much time alive.

          So far as comparison goes, I can’t say I don’t enjoy that some. I’m the top ranked project muse player and definitely feel awesome about that.

  • Flying Squid@lemmy.world
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    7 days ago

    I’ve just never gotten into Pokemon. The games just feel like 99% grinding. I’m sure that’s an incredibly unpopular opinion, but I still find them unspeakably dull.

    • PlantDadManGuy@lemmy.world
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      7 days ago

      They came from a different era. If you didn’t grow up taking long road trips with a Gameboy pocket/color for your only distraction then you probably don’t get the nostalgia rush that most pmon fans do.

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          7 days ago

          I played Red/Blue as a kid. Enjoyed the crap out of them. And then never played any of the later games ever. I think if I tried now I’d feel the same as you.

      • I Cast Fist@programming.dev
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        6 days ago

        A significant number of pokemon fans had to make do with emulating the original gameboy games on the family computer. I know I did

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        6 days ago

        Exactly right. We spent hours and hours in a Ford van playing Pokemon red/yellow/blue in the 90s 😂

    • Honytawk@lemmy.zip
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      6 days ago

      If you look at the first game from a historic perspective

      The first game basically was an open world RPG with 151 unique characters with each their strengths and weaknesses, and their own attacks, and all could be customised. Running on a handheld that previously could only play Tetris.

      It was a freaking coding masterpiece.

      But I agree the gameplay loop hasn’t upgraded the way it should. It didn’t evolve with the medium and stuck too much to its roots.

      Although the grinding in the newer games has been minimised. You can play through the games without grinding once.

      • Flying Squid@lemmy.world
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        6 days ago

        I admit I haven’t played a recent Pokemon game because of my previous experiences, but I’m open to checking a new one out at some point if the grinding has been reduced. Thanks.

    • EnderMB@lemmy.world
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      It’s weird, because Pokémon didn’t invent turn-based RPG’s, nor did they even invent the pocket monster genre because Dragon Warrior Monster arguably had a better game than Pokémon out around the same time - with more monsters, breeding, and a better storyline.

      But Red/Blue and Gold/Silver were great games of their time. Very basic, but great, mostly because of the world built around them. If you didn’t appreciate Pokémon, it’s probably easy to see why you’d find it dull.

      • I Cast Fist@programming.dev
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        6 days ago

        Worth mentioning, regarding Dragon Quest, the monster teaming up with the player was added in DQ5, back in 1992, something that was arguably first introduced in Megami Tensei 2 (1990). Dragon Quest Monster was released only in 1998, after the first pokemon games.

        What set pokemon apart from them was the amount of pokemon you could get. That Game Freak managed to cram another 100 in Gold/Silver, a night/day cycle, berries, friendship, breeding and the entire original Kanto region in a gameboy color cart is a small miracle

      • Flying Squid@lemmy.world
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        7 days ago

        I don’t even mind some turn-based RPGs. I mentioned Wasteland in another comment, which I loved. Wasteland was basically remade as Fallout 1. Fallout 1, 2 and the Wasteland games which now have their own sequels are all turn-based RPGs, but they give you so many more options than Pokemon and they are also about team building since you don’t play as a single character.

        I guess Pokemon was just not the game for me. 🤷‍♂️

  • PM_Your_Nudes_Please@lemmy.world
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    6 days ago

    Most of the Soulsborne games. The only one I’ve been able to enjoy is Sekiro.

    In most Soulsborne games, it seems like difficulty is artificial simply because your character is so damned clunky. I enjoyed Sekiro specifically because the character was snappy and didn’t feel like they were running through waist-deep water. If I lost a fight in Sekiro, it was never because I was animation locked or because my character was too slow; It’s because I was too slow.

    • 0ops@lemm.ee
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      6 days ago

      If someone hands me a controller I’ll button mash away because I’m just here to hang out, but I don’t really like the game either. Ditto Mario Cart

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      7 days ago

      That’s… an interesting one. Uniquely frustrating from what sort of perspective? Like, do other fighting games work for you but platform fighters don’t? Or are fighting games in general just not your thing?

      • ivanafterall@lemmy.world
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        6 days ago

        The control scheme, the health bar system, and the general chaos just never hit right for me. I can appreciate the game in a party setting, but maybe a little begrudgingly. In maybe similar veins, I’d prefer Towerfall or Power Stone 2, for example.

  • Vaginal_blood_fart@feddit.uk
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    7 days ago

    Baldurs gate 3. Just too much going on and I can’t figure it out. Never passed the first board. Also elden ring can get fucked.

    • Razzazzika@lemm.ee
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      6 days ago

      First board? Not sure what that means… the tutorial? On the nautiloid? You are missing out on so much

      • intensely_human@lemm.ee
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        6 days ago

        I think he’s thinking of Build a Gate 3, which is indeed the most confusing game ever. It helps to think in terms wood grain, and it really helps if you get the carpentry instruction from BaG 1 and 2.

            • Loki@discuss.tchncs.de
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              6 days ago

              Probably the Nautiloid then (the area you wake up in that’s all… Bombed and has those pods).

              (Ignore the rest of my comment if you have no interest at all in the game anymore, but read on if you want to give it another chance)

              BG3 has a lot of content and story, but if you’ve never played a CRPG (like D&D but digital), it’s a bit difficult to get into. If you ever consider revisiting the game, there’s no shame in picking the easiest setting and/or looking up build guides online to make the combat easier (and save scum).

              There’s a lot of very well written story and characters in the game and it’s one of those games where your choices actually matter. You can also take your sweet time with almost everything that’s happening in the game if you feel overwhelmed (something that new players aren’t really told).

              Signed, someone who thought this type of game wasn’t her jam at all and is now 140h deep into her first playthrough ❤️

    • Lenny@lemmy.world
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      I felt this way too, but my husband guilted me into sticking with it and I’m super glad he did, we had SO much fun playing split screen. I’m the type of person who has to look at the controller to see which one triangle is to give you some idea of my adeptness.

    • And009@reddthat.com
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      6 days ago

      Me too, until I found a random thing on the way, when a bandit attacked me only to give me a better sword then I was watching fish in a river spotting a weird shadow realising it wad a flying dragon which I managed to kill somehow near a town. Beaten up went up to the tavern where they told me about weird things happening in the castle nearby so I went to see WhatsUp and they were crying on about a weird claw part of my main quest, I was about to quit tired from all that when my character took it out and completed the quest as soon as it began.

      Then I stole everything in the castle and couldn’t run back to the store fast enough aaaaand… It was 500+ hours already

    • bighatchester@lemmy.world
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      6 days ago

      Me too . Also don’t really enjoy most Bethesda games . I tried fallout 3 and found most of the combat was walking backwards and shooting the enemy a hundred times.

  • s3rvant@lemmy.ml
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    7 days ago

    Minecraft and other open-ended games without much guidance toward specific goals.

    While I do enjoy freely exploring a large open world I also lose track of the point of playing at all… add some quest objectives or something and it’s perfect.

    • monkeyman512@lemmy.world
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      7 days ago

      There are mod packs that add a lot of content and progression. As much as I like Minecraft, vanilla gets boring fast. Check out curseforge if you want to check it out.

        • s3rvant@lemmy.ml
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          7 days ago

          Minetest is actually what we play - I host a server for me and my kiddos and have tried out several different games / mods

          Currently preparing to move back to Asuna with an increase in mob mods and some of our other favorites

    • intensely_human@lemm.ee
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      6 days ago

      This was me with Space Engineers.

      Fucking loved that game until I got to the moon. I was doing 10-hour sessions I loved it so much.

      I played a scenario where I start in a planet, and there’s a space station orbiting the planet, and whenever I’m ready I can go to the space station and hit a button and then it’s basically zombie defense except it’s robotic drones.

      Well, I started on the surface and my first thing was I had no water to make hydrogen and there were mountains on the horizon with ice caps on them so the first like 50 hours of gameplay was me building a rover and finding a path around a canyon to those mountains.

      Finally I had a source of ice, hence hydrogen, hence fuel to get off the surface and into space.

      After a few attempts I got a flying craft into space. Bare bones basics on it: survival kit, basic refinery so I could make repairs to my ship, and I started exploring outer space.

      I tried the station with the defense thing and died instantly. So I decided I’d build up my ship, get more weapons, and try again.

      So I cruised around, my ship grew, got more and more features including tons of turrets. I went and did another run at the drones and got through like 10 waves instead of 2. Then I decided to go check out the moon. This was a long journey (30 minutes at max speed as the crow flies) and I stopped many times along the way to expand my ship, so it was actually days of journeying to the moon.

      Then I got to the moon, and landed, and it was cool and then … flop. All my motivation and fascination died all at once.

      Apparently it’s quite common with Space Engineers. I really wish there was some major sequence of goals.

      The drones goal isn’t beatable, I don’t think. And it’s the only goal like that. The reason it isn’t bearable is there’s infinite waves. I think.

      What would even make it cooler is a series of challenges that you have to pass. At locations, each with their own difficulty level.

      I mean there’s contracts where you can get money to trade like 50 steel plates for some space bucks.

      I tried multiplayer servers but none of the worlds persist. Either the servers themselves are persistent - but the world is wiped every 6 hours - or the servers themselves are just rented servers that are up for a few days then gone.

      I wasn’t able to find any public servers with long-term persistent worlds using the in-game browser.

  • Honytawk@lemmy.zip
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    Any of the soulsborne games.

    If your game is advertised as being “extremely difficult”, it just means it is lacking tons of quality of life features and goes out of its way to punish the player by making them repeat the same slog over and over. It is quite easy to make a difficult game, much harder to make a fun game.

    Just imagine how much better and shorter Dark Souls would have been with a marker telling you where to go, instead of you fumbling around going through the same areas because you have no idea where to go next. It artificially lengthens the game.

    But the worst part about those types of games is the community. They go insane when you even propose an easy or story mode. As if the the difficulty is the only redeeming quality those games have.

    I don’t have to “git gud”, I can just close the game and never play it again while I enjoy actual good games.

  • Tudsamfa@lemmy.world
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    6 days ago

    My first Mario Game was Super Mario World, as such I don’t understand why Mario 1 and 3 are so beloved. Groundbreaking they might be, fun they are not.

    Any time I got the Mario All Stars Cartridge out and said to myself “I am completing Mario 3 today”, after a while my mind went “or I could actually enjoy a round of Mario World” and did that instead.

  • zeppo@lemmy.world
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    7 days ago

    Some friends tried to get me into Destiny 2. It seems really pointless. I recognize the mechanics and aspects common to other games but somehow it just never clicked with me.

      • Zetta@mander.xyz
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        I had a co worker a few months ago say they needed to head home to their second job after work, curious I Inquired further and it turns out he has just been busting out ~40 hours a week of destiny 2 for a few months now while also working 40 hours a week at our job.

        To be fair we work from home 2 days a week so I’m sure he had some cross over work/destiny time.

        • whats_all_this_then@lemmy.world
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          6 days ago

          That sounds about right. It’'s easy to spend ridiculous amounts of time playing during a good annual expansion or particularly good season, especially if you’ve got a clan that plays and raids regularly and/or you use the LFG discord. I used to be the same way, 40-50hrs a week at my peak. But I was in college, I don’t know if I’d have the energy for that and a full time job now.

      • zeppo@lemmy.world
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        6 days ago

        seriously, I tried playing with my friends for like 2-3 months and had to spend at least $100 just to get the DLCs to play with them. Great investment at this point…

        • whats_all_this_then@lemmy.world
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          Yup, that tracks. I think it was a total of about $150 for me starting Y3 and up to the beginning of Y4. When D2 is good, it’s REALLY good, and nothing quite compares to grinding that game with a bunch of friends who are also super into it.

          My friends I used to play with I actually met in-game when I was F2P. I couldn’t buy the DLCs myself at the time so they just bought me the DLCs (which I still think is wild and I’m unbelievably grateful for). But the content got stale as hell at around Y4 and they stopped playing for the better part of a year. By the time they were back, they still didn’t wanna do most of the content and I was getting burnt out on the power grind every season. Raids became more about the loot, less about having fun. Eventually we all kinda fell off it. By the time I could pay for it myself, only some of them were playing sporadically, and the monetization kept getting more and more insane (like fuck Bungie for thinking dungeon keys were a good idea).

          I really miss those days though and I’d pay in a heartbeat if it meant playing like we used to.

          • zeppo@lemmy.world
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            6 days ago

            Yeah, that makes sense. I’ve had some runs like that on games that were great but just aren’t ever coming back, like PSO and even Half-Life DM or Quake. I agree the monetization is extreme.

            I was trying to play with my friend from elementary school, who I had reconnected with after several years. Him, plus a couple of his friends who i sort of know from years ago too. Destiny is his favorite game and he’s been at it for 12 years straight, which is cool, because he knows everything and I could learn from him, but the other two were fairly new, and I was brand new, which unfortunately falls into his tendency to want to be the cool guy who knows everything and tells everyone what to do. Also, we couldn’t play ANY other game, just Destiny 2 for 4 hours a night. Also, I have a bad habit of getting overly drunk around that time. So, it didn’t quite work out. Might still talk to him in the future and might still play Destiny 2 sometime (sorry if that was overly personal ha).

        • whats_all_this_then@lemmy.world
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          6 days ago

          The good main stories are Forsaken (can’t play this anymore afaik), The Witch Queen (may be worth it), and The Final Shape (from what I hear, no context on this one). There’s also some good stories in specific seasons but I don’t know how they’re handling older seasons and whether or not you can still play them. Back when I was actively playing they were cycling them out every year.

          A lot of the value in these is the endgame content though. Unless you’re interested in the loot game, lost sectors, exotic missions and/or plan on getting a group together for dungeons and raids, I don’t think it’s worth it. If all you care about is the story, I think you can get much better stories elsewhere.

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    6 days ago

    It’s not like I totally didn’t enjoy it, but Red Dead Redemption 2. The game was good in many ways, and I totally get why it’s so we’ll loved, but I just have nothing with the setting. I don’t like cowboys, I don’t like playing as an asshole who makes bad decision after bad decision, and I also don’t like a setting where women are basically property. Just not really my vibe. I just came from Cyberpunk 2077 and the contrast was quite big, even though Cyberpunk is supposed to be more dystopian

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    7 days ago

    Witcher 3 used to be like that for me. Everyone kept telling me to do the Bloody Baron quest; did it, didn’t care for it, and stopped playing the game. Four years later, I decided to give it another shot and I liked it a lot and finally understood why people like it.

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      6 days ago

      When I tried playing it there were a couple quests near the beginning where you get to choose someones fate. Nether answer is a good one and I felt bad whichever I picked. I stopped playing at that point.

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        6 days ago

        I stopped playing after I saw how slow and clunky the combat was, and how the spellcasting is basically 5 different colours of the same spell.

        Doesn’t matter how good the story is when the gameplay in between is a snoozefest.

    • bighatchester@lemmy.world
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      I didn’t really like the witcher 3. Found the combat wasn’t that great and I spent most of my time walking around talking to people or trying to repair my weapons . I didn’t get very far into the game though so I’m not sure how much that changes later in the game . I did like the card game Gwent though .

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    6 days ago

    Any battle royale games. They all look so toxic.

    Most survival builder games. They’re all the same. Only exception is Project Zomboid, but it has to be with friends.

    Soulsborne games. If the game is hard, just to be hard it’s not that fun for myself. I play games to escape the stress from my life. Not add to it.

    Horror games. I have enough anxiety about mundane shit as it is, I don’t need a game to give me more.