Yes, I know what I’m asking is basically sacrilege in the ‘Soulsborne’ community but I’ve played quite a few Souls games and I am kind of over the whole ‘challenging myself’ thing. Part of the reason I was originally drawn to the Souls franchise was the difficulty but now I just want to play Fashion Souls with a cool-ass character in a cool-ass world doing cool-ass shit. The game has so much lore and such a beautiful world and just so much creativity in general that the difficulty seems like a distraction from enjoying it.
I’ve heard using summons is a good way to alleviate some of the difficulty. Are there any other effective ways?
Use summons for bosses. You can look up a tier list to find which ones are good. Don’t forget to level them up!
Level vigor. A lot. Take it to 40 as early as feasible, and then get it to 60 by the end game. It makes the game so much easier.
Don’t carry so much equipment that you slow roll
Generally, roll towards attacks, not away from them.
What aspects of the game are you finding difficult?
Some general advice:
If you’re still getting your head around dodging attacks, it might be worth using sorcery to give yourself some range in fights while you’re still getting your head around combat mechanics.
There’s a world boss in limgrave called “Tibia Marina” it drops a spirit summon that makes two skeletons. Since the skeletons can revive themselves (as long as they aren’t hit when down) they can be useful to keep bosses distracted.
After you best the first boss in Raya Lucaria academy, there’s an item you can give the sorcerer at the church near the start of Liurna of the Lakes. After he’s left there’ll be a scarab where he was. It drops Thop’s Barrier ash of war. This is a really helpful ash for learning to parry, because it flashes a symbol when during parry frames so you have some visual feedback with your parry timing.
Don’t be afraid to summon other players to help you. :)
Had no clue there was an ash of war to help with parrying. How have I never heard of that?
I don’t find any aspects of the game any more difficult than previous souls-likes that I’ve played. It’s just that I want to be much lazier when I play now.
Thop’s Barrier kinda gets overshadowed by the other parry ashes, Carrian Retaliation makes a glintblade phalanx when parrying spells, and Golden Parry does an aoe parry that makes spacing less important.
Still a really useful ash for learning to parry though (anecdotally, I’ve been playing Dark Souls since the awful PC port of DS1 but only got my head around parrying thanks to Thop’s Barrier).
If youre on PC there’s an easy mod you can install, I think you can change the difficulty to your preferences when installing it
I feel you man. Elden ring is so much larger than those other games, it gets kinda exhausting in comparison. I got tired of git gud at the fire giant and started looking to mods. Got myself a cheat engine and the ‘seamless co-op’ mod, having a much more chill time now.
If you mod tho you can’t connect to fromsoft servers or you risk being banned so be careful and have fun!
Sorcery and co-op
first of all, fuck all the git gud crowd. im team game.should have a easy mode and a hardcore mode to keep this people busy.
as for elden ring, the game itself begs you to be exploited, summons, insane arts and etc…
if you are looking to cheat, use cheatengine and give yourself infinite runes to level up and buy itens from the npcs
Git gud crowd are firmly in the top three worst groups of G*mers, with minmaxers and no-fun brigade (often they are the same people since all three overlaps heavily), fuck them, they actively ruin games. Games are supposed to have difficulty levels.
deleted by creator
Yeah I think after playing Dark Souls games with the mindset of having to beat bosses and enemies “the right way” I forgot that there’s so many tools to use to cheese. There’s no need to put imaginary constraints on myself
deleted by creator
If you fail at a boss mark it on your map and go explore for some time and come back later and 2 hit them.
Simple, just get a mod that slashes all enemy damage done to you by half or even less.
I’ve noticed most of the difficulty in Soulslike games comes from the fact that enemies can do quintillion billion damage in rapid succession at anytime while you’re forced to roll around all the time and can only strike when they let you; and your damage always pales in comparison to the damage they can do to you.
If you’re going to 1-hit, 2-hit or 3-hit a player to death, what’s even the point of keeping a Life Bar? Just keep a Hit Bar instead.
inb4 “git gud”: i beat all 3 souls games without mods so get fucked.
Mods are a suggestion I hadn’t thought about much. Sometimes I do forget thay I’m on a PC.
that’s the joy of playing games on PC - you can modify it to your liking
deleted by creator
Mimic is good at first, but Tiche is way better by the end
deleted by creator