Except for Willis.
By now the new way to play it is to reach higher and higher levels while not triggering any crashes.
A shitload of early games only method of defeating the player was simply to be come more difficult or faster until the player ran out of lives, especially during the early years of video games in the ‘70s and ‘80s. This is not a feature unique to Tetris at all.
The only real difference is Tetris’ longevity, which has far outlasted the Soviet Union it originated from.
You can finish the game by hitting a memory overflow bug very far in the game under specific conditions. Just look up finishing Tetris…
In the NES version, yeah
Yeah people act like the grand master edition doesn’t have a following or a credits bonus level.
It does have an ending tho. And until recently, when a 13 year old kid managed to do it, the end of the game was only achieved by machines/AI. Tho, to be fair, the ending is basically just going so far that the game stops working.
Isn’t it a lot more like a capitalist treadmill? Work hard to make number go up! It is in fact beatable in the sense that the number can’t actually go up forever, eventually the system crashes.
This description of capitalism perfectly reflects soviet communism as well, tho
Truly, reaching singularity is the end goal
Tetris as a commentary on transhumanism.
the ending is basically just going so far that the game stops working.
Seems even more appropriate for a game from the Soviet Union.
you do realise that are hundreds of Tetris games where you can play endlessly?!?
Virtually endlessly. What they’re talking about is, AFAIK, the
actual original(not actually original, but NES) Tetris. It was meant to be infinite, but at some point the numbers get too big to store, and the programming starts breaking down. Some games might be able to keep going indefinitely, just resetting/looping some numbers, and in modern games it might take years, centuries, or even universal lifetimes to reach that point, but almost all “infinite” games will break down at some point.they’re talking about the nintendo entertainment version of tetris, which is the most popular competitive version of tetris.
i wouldn’t call it the most popular.
it’s the one that they play at the largest tournaments, and the tetris game with the most sought after world records, so i’m using that as my indicator. what would you say is the most popular version for competative play?
Nes Tetris is practically unplayable for today’s gamers. While it draws massive nostalgia-driven tournaments targeting the US audience, games like TGM, TETR.IO, and PPT are far more popular globally.
yes, that’s why i specified competitive tetris.
When watching any big competition, it’s the one they use. While arcade variants like Grand Master have their own cult following, they are clearly in the minority.
original Tetris was made on Electronika 60, very few people played that version.
That’s cool, I didn’t realize that - according to Wikipedia, it was “adapted to the IBM PC” and spread throughout Moscow and then to eastern Europe, so I wonder how many people actually played that. I guess the NES version was the first commercial one
I am the man that arranges the blocks
That decend upon me from up. Above.
They come down and I spin them around
Till they fit in the ground like hand. In. Glove.
I am the man that arranged the blocks
That are made by the men. in. Kazakhstan.
they come two weeks late.
and they dont tesselate.
so much for the leaders five. year. plan.
My grandpa once told me a story
Of when he worked in the bycicle factory
And the delivery of bike chains didn’t come in
So for producing. enough. bikes.
They took the chains from the finished products
And brought the dismembered and the new bicycle. into. storage.
Another one on the list for the five year plan.
Everybody talking about Scooty “beating” the game but nobody is talking about the story. There is a story. You are building a missile silo with bricks. The lines aren’t disappearing, the camera is scrolling up. It was the Cold War. It makes sense.
I have no official documentation of this.
No it was obviously a new gulag that you built around yourself! I do have documentation on this, but it’s mainly geometric symbols and scribblings about higher dimensions. My mom says it’s schizo, but she just doesn’t see the patterns!
This is just inherent to the history of games stemming from arcades. If you “finished” the game you had to insert more coins again, basically every game was structured so that if you “won” you kept playing until you finally lost, setting a high score.
While that’s true in general, tetris wasn’t designed for arcades.
Maybe not the original Tetris, but there are many very popular arcade ports. Early versions of Tetris didnt even have line clears and the game just ended when the board filled.
i’ve never heard if a version of tetris without line clears. as far as i know it was in the original version distrubuted on floppy disks.
Yeah, quick Google search shows the original 1984 mono chromatic one had line clears and kept track of score. Homie is clearly making stuff up
And don’t forget grandpa pinball. Always gotta lose
A lot of people talking about the arcade component, but Tetris was the original shareware. It was a phenomena that spread through the USSR until it touched a British entrepreneur. It didn’t even keep score originally.
Basically any rogue like game.
That’s a very old-school gaming style. Every game I played on my Atari 2600 was like that. You never win, you just play until you lose. I used to wonder about the possible mass side effects of this - were we subtly conditioning people to accept being losers?
the reason they were like this is that arcade machines were the progenitors of video games and the point was to keep people pumping quarters into them.
And if you were on the scoreboard you’d be pumping more than quarters!
Preparation for real life, I guess. There’s no win condition that I know of :)
I think you win if you have a satisfying life, career, kids or whatever you personally want to get out of it, and don’t have to be poor when you’re old. I’m not rich or famous but I feel like I won at life.
And if a game did have an ending, you’d often just get “well done but the fight against crime is never over” screen and be dumped right back at the start of the game anyway.
I remember rolling the scoreboard in Space Invaders or Breakout past a million. It just starts over at zero - absolutely no congratulations whatsoever lol. Took me till like 5am to do it too.
I believe it teaches persistence, resilience, strength under fire, and humility. I love Atari.
Adventure and ET both had endings.
Does a landfill really count as an ending?
Hey - you can find them pretty cheap at Vintage Stock too!
I don’t get the reputation. It’s not the greatest thing to grace the Atari, but it’s not really bad. It’s not as bad as say, the Atari Pac-Man port. Just a kind of mid-tier game.
False. I’ve won, you just need to be good enough to become a Tetris Master. Keep practicing! ;)
Grand Master even
The original roguelike
Rogue came out in 1980, while Tetris came out 4 years later in 1984. Some nice bit of trivia there.
Tetris is like a drug.
Drugs are like tetris
Tetris drug like are
Unitonically, they actually use it to various degrees of success in a clinical setting.
TIL i’m in my “back in my day” phase of life because it seems video game origins have gone from common knowledge to lore.
I’ve had this song stuck in my head on and off for at least a decade.
Every time I have to move stuff around in the fridge to get something bulky to fit, I am the man who arranges the blocks.
Great. Now you’ve cursed me with this too. That’s twice the amount of time I’ll be humming this bitch.
Ok, real talk, this is how bad it is. Once I changed the words to “maybe we’d be better off, if we ate beef stroganoff”. That day I learned to cook stroganoff for the lulz and my girlfriend is now addicted and I have to cook it twice a month.