If that’s the case, wouldn’t they have made it interesting?
“basically we made a coloring book. It’s bland, boring, but some talented artists will add onto the poorly fleshed out systems later and keep it alive for five years. We love our modding community.”
Watching Bethesda scrape together this new IP and it just being… Average… Is disheartening. I hope they’re just channeling their good ideas in ES6 but I’m losing faith.
I lost faith when the lead creative left like 6 years ago
We can just wait for the mod that recreates Skyrim in Starfield.
Land on a planet, you step off the ship, and you suddenly get captured. Hard cut to black.
Slow fade in… “you’re finally awake”
“Walked right into that UC ambush, same as us and that thief over there.”
“That’s Solomon Freestar! The true High King of Skyrim!”
And the dragons are just space ships and the souls you absorb are just… uh… radiation I guess from damaging the reactor. Or the magic space civilization from Starfield originated from here, so that’s why everyone has magic.
I’m not backing down from the space ship dragons though, that part is just brilliant.
“Spaceships are dragons” Buddy we all know you’re just trying to make an excuse for your vore mod.
“No, no, you need a warm and soft fleshy interior which you have to enter through the mouth, how else would you have dragon spaceships”
We all know how this goes
It’s just a coincidence the airlock happen to be teeth shaped. A teeth pattern ensures none of the air escapes.
Why do I have to enter through the mouth? What if I want to take the backdoor and be less conspicuous?
God I love Lemmy lmfao
Years of loading screens
I was actually pretty impressed with the loading, especially after coming from bg3. It was pretty much instant for me.
Coming from bg3, I had the opposite opinion. BG3 loading screens take a while but it doesnt load very much unless your loading saves a lot. With Starfield you get hit with a small loading screen constantly like when transitioning in/out of ships, buildings, planets, etc.
I save scum like a mother so bg3 was pretty painful to get through. Starfield was a breath of fresh air.
For me it’s not the speed, but the quantity. Docking? Loading screen. Launching off planet? Loading screen. Changing planet? Loading screen. Landing on the same planet? Loading screen. The only solution is to fast travel everywhere in an “immersive” space sim RPG. NMS and Elite:Dangerous have solved this issue. Bethesda needs to get with the times already.
Poor.
Empty, lifeless, soulless without a deep story.
They realized that modders were going to overhaul the game in any way, so they just gave us a blank canvas instead.
Out of everything else, this is the most scathing criticism of this game I’ve seen 🤣
It’s funny and true; I have no desire to continue playing and yet I am still excited to get my hands on the toolkit and make my own shit because all I see are missed opportunities everywhere. Honestly, I kinda wonder how into sci-fi the devs actually are, because everything is surface-level and misses the mark on a lot of referencial material so often.
Such as life. Or space, in general.
So where are the space hookers?
They released the game 5 years too late, it was clearly made for a different market
I am 100+ hours in and still finding new stuff. Can’t believe the way people shit on this game. They did a terrific job. Mods and DLC are going to make it incredible.
I get that, but to me it all feels like cookie cutter material. Maybe I’m not searching right, and maybe I haven’t discovered enough, but I can’t help but feel extremely whelmed.
Soooo, The Outer Worlds?
I had high hopes for Outer Worlds and found it very disappointing. In fact if you took all the criticism currently being leveled at Starfield and aimed it at Outer Worlds it would make total sense to me.
Starfield, as is, is an amazing game. If you are a fan of any of the fallout games and you like space crap than you will love it. If you ever played and enjoyed the Wing Commander series you will LOVE it. I honestly want to see what games people who are complaining about it are comparing it to because it’s honestly really good and I do not understand the criticism and I have put a lot of hours into it now. They knocked it out of the park.
To give you an example, I just accepted a side quest from a bartender while in a new town on other business. They asked me to go pull some top shelf liqour from a derelict ship they knew about. Cool sounds like easy money and I am in.
I show up on site (one loading screen) and am immediately engaged in space combat by a decently large ship that was already at the derelict. The combat was fun, having put many hours and points into my ship dealing with a single enemy was no problem.
After docking (one loading screen) I find that the ship had already disgorged a crew of pirates so I was going to have to fight my way to the loot. Pretty standard dungeon so far. 20 seconds in and me and my companion realize something isn’t right; the lights have all cut out and we are now weightless. 30 seconds later we plop to the ground because it turns out the engines on this hulk are damaged and the power is alternating. Every 30 seconds, the whole time we are in it.
note I am 125 hours into Starfield and I have never seen this ship layout, never had a ship have power fluctuating like this.
i have to figure out the maze of this vessel, which has been designed so that parts of my way forward are only accessible during the periods of null gravity and darkness, to find a console to let me into the cargo area to get the loot for this bartender.
Oh at one point I find out that some of the crew of this vessel was smuggling illegal cargo which i can take, my ship conveniently has a smuggling area which gives me a CHANCE to evade detection and haul this stuff in, this is good RPG stuff right here. There are notes all over this ship, which is again of a unique design, talking about the crews last minutes, the event that caused the ship to take damage, messages to loved ones, etc.
Every time the ships power cuts out (every 30 seconds) the whole ship shakes and makes awful noise and all the items and bodies and whatever in the room rise up and start bouncing against the walls. When the power cuts back in everything plops back down satisfyingly. its a chaotic noisy mess and very atmospheric. When you fire a kinetic weapon in zero g you go flying backwards. I can invoke crazy powers I have earned to see enemies through walls and help figure out which way to go. You really feel like you are on this ship.
I finally clear the ship out and am now heading back (one loading screen). This one side quest of a side quest has taken more than an hour and was really fun and super immersive the entire time. Again I want to know what people are comparing this to to imagine that it’s somehow a fail for Bethesda. It’s a really fun, really well done space RPG. My hopes have been exceeded and I can’t wait to see what the modding community does.
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In terms of exploration, it’s very similar to No Man’s Sky, another boring space game. Every planet has similar terrain, similar plants and animals, similar goals, and similar structures. The differences are ambient light shades, colors and patterns on the plants and animals, and clutter in the artificial areas. The player can go scan life forms and blast bad guys. That’s about it.
But I don’t see how it could be any other way. How else does a studio scale up a galaxy such that every one of the 1000-odd planets is its own unique, interesting, engaging snowflake of a setting without spending hundreds of employee-years on each one?
Maybe AI will be the answer, but I’m not holding my breath.
There’s nothing like making a somewhat decent shell of a game, and then counting on unpaid labor to make it worth the price to play it.
the idea that it isn’t somehow a complete game is just ludicrous. if you think that then you either haven’t played it or just have no idea what you are talking about.
Skyrim and fallout were also complete Games when they were released. However, they were buggy disasters. It took tons of modders to fix them and make them what they are today.
And bethesda didn’t have to lift a finger.
… but don’t let me get in the way of that blind loyalty of yours. You’ve got that “new game honeymoon” thing going on. You should enjoy it while it lasts.
I am going to keep enjoying the game, having fun, and being amazed at the amount of negativity, entitledness and lack of imagination in people like you.
People not liking a game you like isn’t them being “entitled”
Okay.
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Isn’t that kinda the entire point to Bethesda games and has been since at least oblivion? The modability of their games has long been their big selling point.
If the selling point it’s that they require mods to work correctly, and they don’t pay those that out in the countless hours to make them, they shouldn’t make games. Period.
I refuse to support this bullshit.
And that’s completely fine too. But plenty enjoy and support it anyway, it’s working pretty well for them so far whether that pleases you or not.
And yet I find myself not wanting to play it at all after only 80 hours.
The penultimate step before they just release a barebones framework that just lets the community create all the content (including patching their shitty code) while they keep raking in the money.
Vast and “Empty” ==/== years of content
I see you’ve discovered space, congrats!
Indeed, just not my cup of tea is all.