I wouldn’t include Ori under that umbrella, and Dead Cells is a bit of a reach, imo. For me, a souls-like has to focus on skill and strategy in combat, ideally with evasion and blocking being critical to success. It also needs a rhythm to the combat - recognizable patterns that the player can learn and improve with (and even be manipulated with). The bosses are also absolutely critical - they should be visually and mechanically formidable, and they need to be plentiful.
With that definition in mind, Hollow Knight would be my top suggestion. Easily one of my favorite games ever. I haven’t played too many other souls-likes, but the next two that come to mind are Lies of P and Another Crab’s Treasure. I haven’t finished either, myself, but they both fit the mold quite well and will likely “scratch the itch” for anyone looking for something similar (LoP is most similar to a FS game, while ACT is…pretty wacky). For anyone that’s played everything and is desperate for anything, the Jedi: Survivor series clearly tries to be a psuedo-souls-like, but it just isn’t in the same league, imo. I found the combat very janky and unsatisfying, but maybe worth trying as a last resort.
Don’t worry. You clearly would’ve been too focused on how everyone else wasn’t “watching correctly” and wouldn’t have enjoyed it anyhow.