Frame rate and optimization issues currently leave CS2 anything but playable on Steam Deck, but it appears that Valve is working quickly to fix things.
Well it runs - just not as fast as you want. I personally would never want to play those competitive shooters that need pixel perfect aim on a handheld console… but that’s just me.
Sure but they haven’t cared about the state of their games in ages. Iike I’m all for pushing to get them to fix it and all, but think it’s weird that people are surprised. Especially when the vast majority of their focus has been on steam for the last forever
Dude the DS comparison was and is terrible. And no I do not as mobile games and PC’s have different builds and approaches. Stop comparing apples to oranges. Counterstrike is a valve-produced PC shooter that is hardly cutting edge visually. The steam deck is a modern low-mid spec PC. I expect it to play there, especially as it’s their IP. Everything else they make does and there is a higher expectation of optimization on their end.
If cyberpunk can run 40fps+ at low to mid settings, yes I expect CS2 to run at 40+ FPS consistently.
No, a 3ds to switch is a pretty apt comparison about a modern pc to a steam deck actually.
There is absolutely no reason why anyone would assume this should be optimized for a mobile device. You would be limiting its potential in PC, if they can’t provide the same experience across all devices, they aren’t going to. It’s a competitor shooter for one thing….
Where am I comparing apples to oranges…? I’m using different approaches to show that not everygame a company designs is going to be playable on all devices, it’s NEVER, been that way. So why would it suddenly change just for this one case…?
How is any of that relevant to a company being able to design games for what they want…?
But I will address this point. Yes it would limit what they could do to the PC version, look at what happened to coop for BG3 on the series S, sometimes devices just can’t do everything….
I’m glad you’re making it apparent that you don’t know what you’re talking about. Sure you can’t compare it to a two thousand dollar PC with top of the line hardware, but it’s plenty capable, affordable and you can take it anywhere. They’re fucking awesome and have made PC gaming accessible to lots of people
Maybe, maybe not. But I think people expect a game made by Valve to run on gaming hardware made by Valve, even if it’s only for casual playing.
Well it runs - just not as fast as you want. I personally would never want to play those competitive shooters that need pixel perfect aim on a handheld console… but that’s just me.
Sure but they haven’t cared about the state of their games in ages. Iike I’m all for pushing to get them to fix it and all, but think it’s weird that people are surprised. Especially when the vast majority of their focus has been on steam for the last forever
Yeah we should be able to play half life Alyx on the steam deck too!!
Ah yes, I totally expect Nintendo games to play on all their hardware like a 3ds…
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Sure, but they also make mobile games, do you expect hose to play on the switch too…?
Dude the DS comparison was and is terrible. And no I do not as mobile games and PC’s have different builds and approaches. Stop comparing apples to oranges. Counterstrike is a valve-produced PC shooter that is hardly cutting edge visually. The steam deck is a modern low-mid spec PC. I expect it to play there, especially as it’s their IP. Everything else they make does and there is a higher expectation of optimization on their end.
If cyberpunk can run 40fps+ at low to mid settings, yes I expect CS2 to run at 40+ FPS consistently.
No, a 3ds to switch is a pretty apt comparison about a modern pc to a steam deck actually.
There is absolutely no reason why anyone would assume this should be optimized for a mobile device. You would be limiting its potential in PC, if they can’t provide the same experience across all devices, they aren’t going to. It’s a competitor shooter for one thing….
Where am I comparing apples to oranges…? I’m using different approaches to show that not everygame a company designs is going to be playable on all devices, it’s NEVER, been that way. So why would it suddenly change just for this one case…?
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How is any of that relevant to a company being able to design games for what they want…?
But I will address this point. Yes it would limit what they could do to the PC version, look at what happened to coop for BG3 on the series S, sometimes devices just can’t do everything….
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How is that the same? This is a PC game running on a device meant to run PC games. Apples to apples
A severely limited device, like a 3ds compared to a switch even….
I’m glad you’re making it apparent that you don’t know what you’re talking about. Sure you can’t compare it to a two thousand dollar PC with top of the line hardware, but it’s plenty capable, affordable and you can take it anywhere. They’re fucking awesome and have made PC gaming accessible to lots of people
Yes it’s an awesome device and that’s not what was being discussed…
News flash, companies design games for different systems all the time, why should this one game be any different…?
You literally just said it’s a severely limited device, which it definitely isn’t. You’ve just done a complete 180 with your argument.
Compared to modern PCs… my argument hasn’t changed at all.