Frame rate and optimization issues currently leave CS2 anything but playable on Steam Deck, but it appears that Valve is working quickly to fix things.
Dude the DS comparison was and is terrible. And no I do not as mobile games and PC’s have different builds and approaches. Stop comparing apples to oranges. Counterstrike is a valve-produced PC shooter that is hardly cutting edge visually. The steam deck is a modern low-mid spec PC. I expect it to play there, especially as it’s their IP. Everything else they make does and there is a higher expectation of optimization on their end.
If cyberpunk can run 40fps+ at low to mid settings, yes I expect CS2 to run at 40+ FPS consistently.
No, a 3ds to switch is a pretty apt comparison about a modern pc to a steam deck actually.
There is absolutely no reason why anyone would assume this should be optimized for a mobile device. You would be limiting its potential in PC, if they can’t provide the same experience across all devices, they aren’t going to. It’s a competitor shooter for one thing….
Where am I comparing apples to oranges…? I’m using different approaches to show that not everygame a company designs is going to be playable on all devices, it’s NEVER, been that way. So why would it suddenly change just for this one case…?
How is any of that relevant to a company being able to design games for what they want…?
But I will address this point. Yes it would limit what they could do to the PC version, look at what happened to coop for BG3 on the series S, sometimes devices just can’t do everything….
I also never put words in your mouth. I’ve used different methods to describe how companies make games for other hardware all the time.
Why should this game be different? Are you going to answer any of my questions or are you just going to continue to deflect with these endless fallacies?
Sure, but they also make mobile games, do you expect hose to play on the switch too…?
Dude the DS comparison was and is terrible. And no I do not as mobile games and PC’s have different builds and approaches. Stop comparing apples to oranges. Counterstrike is a valve-produced PC shooter that is hardly cutting edge visually. The steam deck is a modern low-mid spec PC. I expect it to play there, especially as it’s their IP. Everything else they make does and there is a higher expectation of optimization on their end.
If cyberpunk can run 40fps+ at low to mid settings, yes I expect CS2 to run at 40+ FPS consistently.
No, a 3ds to switch is a pretty apt comparison about a modern pc to a steam deck actually.
There is absolutely no reason why anyone would assume this should be optimized for a mobile device. You would be limiting its potential in PC, if they can’t provide the same experience across all devices, they aren’t going to. It’s a competitor shooter for one thing….
Where am I comparing apples to oranges…? I’m using different approaches to show that not everygame a company designs is going to be playable on all devices, it’s NEVER, been that way. So why would it suddenly change just for this one case…?
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How is any of that relevant to a company being able to design games for what they want…?
But I will address this point. Yes it would limit what they could do to the PC version, look at what happened to coop for BG3 on the series S, sometimes devices just can’t do everything….
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Where am I reaching?
I also never put words in your mouth. I’ve used different methods to describe how companies make games for other hardware all the time.
Why should this game be different? Are you going to answer any of my questions or are you just going to continue to deflect with these endless fallacies?
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