I’ve been working in Godot for about 3 years now, and have never touched GDScript. I personally haven’t felt like a second class citizen, and have rarely run into C# specific bugs, or found the documentation was missing for C#, other than when I was using the GD4 betas.
That being said, I’m not currently targeting web or mobile with my hobby projects, and I know those are open issues with the C# support.
My 2c.
Ever since covid hit, I’ve been keeping digital copies of several books like the following:
I haven’t gone full “prepper”, but seeing how fast things went sideways at the beginning of covid, it makes me feel a little better to set aside a little bit of hard drive space, just in case.
I’m sure influencers do, but over half the xevelopersyi like to follow on Twitter all created Mastodon accounts but never post to them. They all still only post to Twitter.
I’ve used sketchup in the past, and it works great, but for more recent projects I’ve moved over to blender.
I don’t go into crazy details for projects, so mainly I just need real world measurements and units, and the ability for my wife to be able to visualize the project as a whole. She usually designs everything and I just make it work.
I use the free version of Todoist. I don’t know what features google tasks all as now, but the big reason I switched from Tasks to Todoist was
I can’t live without todoist personally. I started with Google tasks.
A long read, but a fascinating one: