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Joined 2 years ago
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Cake day: June 18th, 2023

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  • Not sure why you want to call me names. My guess is we probably agree on more than we don’t.

    I was just (admittedly, sarcastically) pointing out that perhaps copying methods that have WORKED might be better than copying methods that… Maybe slightly annoyed a couple of CCP officials? I’m sure everyone in China still thinks the election was legitimate, and pretty much everyone outside of China didn’t need any sort of protest vote to tell them it wasn’t.

    In the US we have been non-voting for decades. That’s exactly how we got into this mess. Non-voting isn’t going to make anything better.


  • Shining Force is a classic. Basically Seva’s answer to Fire Emblem.

    Wargroove is pretty good too. Kind of like Advance Wars, but in a more medieval fantasy setting. From an indie dev with pixel art. My only real complaint is one I have with all modern “retro pixel art” style games: the “pixels” can move by much smaller increments than themselves. I wish games that used that style would align everything, including animation, to the fake pixels. It looks kind of busy and messy imo. It doesn’t bother me enough to ruin Wargroove though.

    Banner Saga was pretty good. It’s a combination of tactical RPG with mostly text-based choose-your-own-adventure style elements between battles. Still haven’t played the 3rd one, but I enjoyed the first 2.



  • With how bad TV news has gotten this might be a good thing.

    Social media allows for all sorts of disinformation and misinformation, yes. But there’s also real people talking about real experiences. Primary sources spreading their eyes and ears across the world.

    TV news is owned by billionaires like Murdoch and Bezos and are basically just propaganda outlets for them. And while I’m sure Zuckerberg and Elon are influencing their social media platforms just as much, at least on the internet there are places like Lemmy where the truth at least has a chance to exist.



  • I think you need to go back to middle school science to understand the importance of sample size. With a sample size of 1, it is not possible to isolate variables and determine a correlation, let alone causality. Was the driver under the influence of any substances? Was this on a section of road or intersection that was poorly designed or maintained? Were any parts of the bus or bike poorly designed or malfunctioning? And while I hate to blame victims, if the goal is to understand what happened and prevent future incidents, we need to understand the victim’s behavior and how that may have contributed as well. What a case study, particularly an individual death or injury CAN tell us is that we need to further study the situation to learn how it happened and how to prevent or mitigate it in the future.

    And of course, I mentioned several other personal vehicles as options. Over 40k people die each year in the US alone from all motor vehicle collisions- we should also be looking at legislation to sedans, vans, busses, motorcycles, roads, and everything else safer. However, compared to busses personal vehicles are WAY more dangerous. To the point where it’s kind of silly to even display this data in a bar chart.

    Here is a study looking at a larger sample size. Trucks and SUV’s are more likely to strike pedestrians and more likely to be fatal.

    Or are you suggesting we should do nothing? Just accept the fact that manufacturers are allowed to design and market death traps, and individuals are allowed to rampage through the streets as they please? Maybe we should remove seatbelt requirements too while we are at it?


  • Why do they need to do it “better”, and how are we defining “better”?

    Those vehicles are all much better at not running over pedestrians. They get better fuel mileage when not towing things, which is the vast majority of the time. They fit into parking spots better. We could go on and on arguing the pros and cons of these classes of vehicles and how good or bad they are at different things. And then we can dive further into specific models and how electric trucks might get better mileage or how kei trucks are much closer to vans than modern American trucks. Or even how small pickup trucks used to exist in America and we’re mostly fine. Or we could look at things like how all the biggest logistics companies in the world have put billions of dollars into developing their own vehicles and none of them have landed on pickup trucks.

    Honestly I don’t really care how good a vehicle is at towing or hauling stuff. If it cannot do so without losing a ridiculous risk to pedestrians and property it shouldn’t exist. There are tons of products that have been banned despite being very effective at what they were designed to do because they also happened to be good at killing people.



  • For me, one of the best things I always loved about Skyrim was its leveling system. It is intuitive, smooth, accessible, and impactful. Sure, a couple of the perks are broken or useless but most of them work and feel really good. More importantly, I love how to get better at smithing, you just Smith stuff. To get better at lock picking, you pick locks. To get better at hitting things with one-handed weapons, you hit things with one-handed weapons. It’s just so incredibly intuitive and obvious that now I question why any game does it any other way.

    Like Oblivion. Systems where you just gain overall XP, which the grant you points to choose to put into various skills, just feels so wrong. And it usually leads to the inevitable conclusion where there is a singular optimal way to farm XP, so you just grind doing that one thing to boost the rest of your skills. This is why I never liked Fallout, Oblivion, or Morrowind as much, and the same problem persists in the Oblivion Remaster. It seems so silly to me that I could get better at lock picking by… Killing rats, or whatever else.

    It’s the kind of thing that makes a ton of sense in tabletop games where everything is done on paper. It would really suck if in D&D I had to track experience points for each skill separately.

    I’m sure I’ll still get some enjoyment out of it, like I do with other RPG’s. I can accept that XP is an abstraction that kind of represents the compression of time. So I just have to imagine that there are a bunch of boring things happening off-screen where my character is doing boring stuff (eating, sleeping, urinating, defecating, training skills, etc). It’s certainly playable and I don’t mean any of this to hate on Oblivion, moreso to say that Skyrim really nailed it.


  • You and I remember the press for the Wii very, very differently. Just look at the Wikipedia article listing all the awards it won before or around it’s launch. Game Critics, Spike TV, Golden Joystick, Popular Science, IGN, GameSpot, the Guardian, and much more. including awards and praise for the innovative controls.

    Was there negativity? Sure, but it was a miniscule minority. The kind of thing only an extremely defensive Nintendo fan would notice. The Wii sold out instantly and was impossible to find for the first year or two, similar the PS5 except without the excuse of a global pandemic disrupting supply chains.

    It’s not some anti-Nintendo bias. The press was pretty mixed on the Xbox One for example, with some outlets pointing out it was a bit overpriced, and of course the whole debacle about being always-online and the Kinect being mandatory caused a lot of backlash. The PS3 was seen as overpriced at launch and got a 6/10 from IGN.

    And another important factor is that conditions change after launch. (The 360 probably would have had worse reviews if the press knew about the red ring of death before launch. The PS3 saw price reductions and eventually outsold the 360 despite having a worse launch. The 3DS floundered for its first few months until Nintendo dropped the price.

    The press is neither monolithic nor perfect. I guarantee you can find some outlet somewhere with the exact take you are looking for, but to just dismiss the entire industry because you don’t agree with most of them on the Switch 2 seems like coping.