- 20 Posts
- 26 Comments
Scallops@ttrpg.networkOPMto
Sci-Fi RPGs@ttrpg.network•Sci-Fi RPG systems/settings/core rulesEnglish
0·4 months agoEclipse Phase and the Year Zeros were already in, added the rest. Thank you!
Scallops@ttrpg.networkOPMto
Sci-Fi RPGs@ttrpg.network•Sci-Fi RPG systems/settings/core rulesEnglish
0·4 months agoAdded, thank you!
Scallops@ttrpg.networkOPMto
Sci-Fi RPGs@ttrpg.network•Game report: GM-less TravellerEnglish
0·4 months agoThat’s correct, it’s a related/linked but separate comment chain. The goal of cross posting often is just linking to the original post.
Some clients don’t clearly mark crossposts as such. Some of the growing pains of the treadiverse.
Like the other commenter pointed out, piefed is addressing a lot of those issues, so the future looks good.
Scallops@ttrpg.networkOPMto
Sci-Fi RPGs@ttrpg.network•[Traveller/Cepheus] Knife Party - new adventureEnglish
0·4 months agoI messed up a bit. Kosmic is their brand of Cepheus, basically the rules. The setting is called Solis people of the Sun.
This is the blurb:
This Book contains accurate star maps to 15 parsecs around the Earth. With 30 star maps detailing 521 star systems, plus 31 planetary maps, and expanded star systems.
This is us, the Sideralis, and Solis People of the Sol system, Humans. The date 2271, and it is a new day with new people, the future is unwritten. […]
Traveller is half the galaxy, millennia into the future. Solis is a couple hundred years from now, and a much smaller chunk of the galaxy. It’s a different vibe.
Hostile is the retro-future, like the Alien films, Outland, etc.
Scallops@ttrpg.networkOPMto
Sci-Fi RPGs@ttrpg.network•[Traveller/Cepheus] Knife Party - new adventureEnglish
0·4 months agoThere isn’t a default Cepheus setting. It came to be after Mongoose changed licensing terms for Traveller. So Cepheus is a fork of the OGL content for MgT1. A lot of third party publishers had material for that, and pivoted to Cepheus to continue their line.
Kosmic is A Cepheus setting (not The), but you can also have Solis from the same publisher, there’s Hostile and Orbital from Zozer, etc. Just search for Cepheus on DTRPG and you’ll find plenty. They each have their own twist, so read their elevator pitch.
Scallops@ttrpg.networkOPMto
Sci-Fi RPGs@ttrpg.network•Sci-Fi RPG systems/settings/core rulesEnglish
0·4 months agoNot really, no, just full fledged settings with rules. Trying to keep a concise list. You’re welcome to start a post for those, though. It would definitely fit the community.
Scallops@ttrpg.networkto
Micro-maps@ttrpg.network•Gotta make a ton of tiny cave piecesEnglish
2·4 months agoOh, it’s a game! At first I thought it was a pen, then a map drawing app, then a geomorph set.
It’s lifted straight up from the source material. As far as seventies series go, S: 1999 took itself quite seriously, in a good way. It’s still sort of zany and the science isn’t there in the plot, but the models and the casting more than make up for it.
Thank you and welcome!
Scallops@ttrpg.networkMto
Sci-Fi RPGs@ttrpg.network•My Traveller Campaign LegendkeeperEnglish
1·8 months agoThis looks real cool!
Scallops@ttrpg.networkOPMto
Sci-Fi RPGs@ttrpg.network•To railroad or not to railroad?English
2·8 months agoI got sidetracked for a while, but here are some answers from that chat:
Ideally you just swap planets. Whatever you have set up for them on planet one is now surprise on planet two.
[in response to the above] This is the default solution for story focused games. The story continues to the next act, the players dictate how.
“I hadn’t thought of that! I don’t have anything prepared. Why don’t we just pause things here for now and chat. I’ll have it ready next time.”
I guess the question is how far off the path? Jump 1 away or Jump 6? GM completely unprepared? Or not as prepared as you’d like? As a Traveller GM I’ve got
- The notes for every planet and system within range of the PCs ship x2. I.e. for J2 every system within 4 parsecs.
- A list of 100+ random NPC names
- A couple sentences about each system
- Same for the two to five largest factions in my setting
So if the PCs wander I’ve usually got enough material for one night’s worth of material
An easy delay is simply to go into more detail. For example, have them go through the steps of Customs at the new starport, or notice something interesting about another ship, etc. It adds texture to the game, is interesting, and gives you the extra time to prep.
For my group (not sure if it will work for every group) i just leveraged their completionist mindsets. I told them “here are 15 jobs” and the first thing they did was plot an exact course to hit all of them, so they prevented themselves from wandering.
The last one is my favorite of this bunch, because as a player I’d fall for that hook, line, and sinker.
Thank you everyone for participating!
Scallops@ttrpg.networkOPMto
Sci-Fi RPGs@ttrpg.network•Star Trek: Alpha Quadrant -- Free Traveller/CE rules for the ST universe by Steven J. EgeEnglish
2·9 months agoOh my, i can totally see that show as people playing Star Trek!
Now draw a werehouse.
Scallops@ttrpg.networkto
Technology@lemmy.world•Brazil gives Meta 72 hours to explain new fact-check policiesEnglish
1·10 months agoYou’re pinning for a system that prevents fascism, but it doesn’t exist. You prevent it through other sociological structures. The method for selecting power can’t do what you want it to do.
But by all means, keep trying to bait people online, I’m sure that helps you somehow.
Yeah, definitely don’t get caught doing that.
You wrote psychopath wrong.









My pleasure!