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NotANaziIWasJustBornIn1988

Mommykink

  • 185 Posts
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Joined 2 years ago
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Cake day: June 11th, 2023

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  • defunct_punk@lemmy.worldtoLemmy Shitpost@lemmy.worlddoctors
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    19 hours ago

    Surely no coincidence that being obese is a gateway to hyperconsumerism anyway. Sugary, fatty, processed snack foods are way more profitable than healthy meals.

    Walking around town is free, can’t have that. Sit at this computer chair, watch advertisements and play video games instead.

    Heart disease at 26? That’ll be $2k/month until you die.

    Get depressed, buy the meds, never leave your couch, don’t fight back, you’re the evolution of humanity and - most of all - you are beautiful.








  • The prerequisite for joining such hyperindividualistic ideologies is the belief that you’re better/more important than others, that the work of others can’t be depended on (“if you want it done right, you’ve got to to it yourself” fallacy mindset).

    So:

    Why do people continue to adopt this seemingly futile approach? It’s akin to watching 5,000 parachutists attempt a failed jump from the Eiffel Tower, only for newcomers to keep trying despite knowing, or perhaps ignoring, the inevitable outcome. Despite the growing pile of mangled bodies at the base of the tower, every day people decide to climb up and try for themselves.

    “Well duh, those people failed because they weren’t me!








  • But I’d still argue the solution is to cut costs, not increase prices.

    This is the solution moving forward and is probably what most studios are doing right now (see: publishers shelving low-profit studios, massive layoffs, etc.), but the issue is that the games launching right now with $70-100 price tags have been in development for years. Their budgets were written under contract during the boom a few years ago, they can’t just “unspend” that money, but at the same time, they’re probably seeing that gamers are being a lot tighter with their wallets these days.

    I’m obviously never one to praise higher prices for the same thing, but I at least get why major releases are feeling justified to charge a higher door fee for the base game than to gamble on the freemium market (See: Concord).