For example, I didn’t fall in love with Titanfall 2’s environmental art design—it felt a bit generic to me, like it was meant to be the backdrop for a shooter, as opposed to the Sevastopol in A:I or the station in SOMA that felt like existing locations.

Ditto BioShock: Infinite. The world felt like it was built around the premise of being an arena shooter, not the other way around.

BioShock 1 & 2 are exactly what I’m talking about though.

Even Borderlands 2 has great world-building: the corporate history that can be inferred from the level design, the weapons & the NPCs makes it one of the richer games I’ve played.

Would love to hear others’ thoughts on your favorite FPS environments!

  • baker@sh.itjust.worksOP
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    1 year ago

    I actually have SoC & CoP in my backlog. I tried SoC once, but admittedly didn’t give it the time it deserved.

    Gameplay-wise, would you recommend playing CoP before SoC, since Pripyat is newer, or is it best to play SoC first for the story?

    • FrogFlogging@sh.itjust.works
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      1 year ago

      Pripyat is the more polished game mechanically. SoC has the best story. They’re more or less equal in atmosphere.

      I bounced off SoC the first time I played it, but after I finished Pripyat the first time I gave SoC another go and I got totally immersed.

      It’s hard to recommend one over the other. They’re both great.

    • ProdigalFrog@slrpnk.net
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      1 year ago

      SoC is best played first. You could skip the second game if you wanted since its largely a re-tread with some new mechanics, then move onto CoP.