• ArbitraryValue@sh.itjust.works
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    11 months ago

    IMO players should feel like badasses. Rolls are for when they’re doing something the hero in an action movie might fail at. This doesn’t mean that the game shouldn’t be challenging, but rather that the players should feel challenged by powerful foes, not by mooks. Thus I think the solution is simply not to require a roll when an ordinary person would have the skills to succeed with certainty. The barbarian would automatically succeed (at least on the surface level) in this situation.

    I would only require a roll if:

    • The intimidator isn’t obviously frightening or dangerous. The halfling bard would have to roll unless he’s scarier-looking than the average halfling.
    • The intimidator is trying to be subtle. The barbarian would have to roll if he doesn’t want to make a scene in public.
    • The intimidator is trying to get the target to stay intimidated even after the target is not in immediate danger. The barbarian would have to roll if he doesn’t want the guard to run for help as soon as the barbarian is out of sight.
    • The target is unusually resistant to intimidation. The barbarian would have to roll if he’s threatening a fanatic unafraid to die.
    • The target might tell a convincing lie. This is the fun case, because a failed intimidation roll will look like a successful roll until the barbarian walks right into a trap.
  • Ilflish@lemm.ee
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    11 months ago

    I know it would be an oddity but intimidation has always been a saving throw. If the NPC can withstand the intimidation attempts feels a lot better then if a PC can successfully attempt to present an intimidation scenario

    • qarbone@lemmy.world
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      11 months ago

      And what’s the DC? That doesn’t seem to affect the actual issue of how values are scaled.

      • Ilflish@lemm.ee
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        11 months ago

        Same value it’s just rather than sneezing part way through your intimidation or halving spinach in your teeth almost 50% of the time you attempt to intimidate, you just have people with mental fortitude not do be intimidated by your given scenario

  • Reznik@feddit.de
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    11 months ago

    Ok, here is my point: being able to crush a neck is strength. Being believable that you will crush your victim’s neck is charisma. Of course you can torture someone. that is strength. threatening someone with torture is charisma. You have to be believable to be threatening. And that’s charisma.

  • gullible@kbin.social
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    11 months ago

    “Let me try something.” My lizardfolk barbarian begins casually eating fingers directly from the prisoner’s hand.

    “Wow, Hathis, you must really want that information.”

    Up to the wrist now. “Information?”

  • Susaga@ttrpg.network
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    11 months ago

    I legitimately had someone try to argue to me that Kermit the Frog was more intimidating than King Shark.

    Also, I like having every skill be floating and see what fun stuff people can come up with. I would recommend Intelligence (Acrobatics) if you’re ever going to make a conspiracy and need to do some mental gymnastics.

    • rudyharrelson@kbin.social
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      11 months ago

      I legitimately had someone try to argue to me that Kermit the Frog was more intimidating than King Shark

      Guess it would depend on the situation. Renegotiating my contract with Kermit would be intimidating. Dude has been in the business for decades. I’d have to fight hard if I wanted top billing.

  • Remy Rose@lemmy.one
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    11 months ago

    …no, no, I totally get it, this makes perfect sense actually. The bard could hurt my feelings, which is way worse! I’ll take the tall buff person choking me 👀

    • there1snospoon@ttrpg.network
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      11 months ago

      I’m suddenly reminded of the comedian who called out an audience member for wearing a shirt that said, “Don’t bully me, I’ll cum :(“