• nanoUFO@sh.itjust.worksOPM
      link
      fedilink
      English
      arrow-up
      23
      ·
      edit-2
      10 months ago

      Why would they, they are writing their own shitty stories and then wrapping the Witcher IP over them.

      • Bri Guy @sopuli.xyz
        link
        fedilink
        English
        arrow-up
        10
        ·
        10 months ago

        what’s funny, if i remember correctly, was that when the show was first announced, i’m pretty sure the author was brought in as an “advisor” of a sort and they were talking about how the show was going to be more accurate to the books than the games.

        we all know how that panned out

        • halcyoncmdr@lemmy.world
          link
          fedilink
          English
          arrow-up
          7
          ·
          10 months ago

          I remember that. I also remember Cavill saying he was on board for 7 seasons if they kept true to the book story. It’s clear he acted as a warning to the community as well since he did actually love the books.

    • bogdugg@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      12
      arrow-down
      4
      ·
      10 months ago

      or played the game

      I would argue it’s actually a detriment to experience anything other than the source material when adapting a work. Especially with books, different people are going to have wildly different interpretations of the world. The character that exists in your mind is going to be different from somebody else who read the same book. But once it is adapted to a visual medium, you lose a bit of that magic. Which sucks, because all of those previous interpretations are still valid! More valid even, than anything that was put to screen, because they were yours.

      I think the argument for accuracy is kind of bullshit anyway (not that you said this, but others have). Is The Shining (the film) worse for the changes it made to the original text? Stephen King might think so; he would also be wrong. You don’t want something accurate, you want something that’s good. You want somebody with passion and artistic vision to create something new and uniquely amazing. The recent Last Of Us show, to my knowledge, tread pretty closely to the source material. “Aha!” you might say. But what is also true, is that the best episode of that first season was also the probably the biggest deviation from the source material. I probably don’t even need to say which one if you’ve seen the show.

      Anyway, companies should hire people who are both passionate about the source material, and want to make something cool and new in that world - not robots who are just going to recreate the original work beat for beat. If I wanted that, why wouldn’t I myself just, you know, read the book?

      • _danny@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        edit-2
        10 months ago

        I think a large part of people’s issues with the recent trend of adapting/recreating existing media is how the director changed the intent or “soul” of the work.

        A story is more than its plot points. It’s how The Lion King and Hamlet have the same story bones, but have wildly different morals and audiences. So when a work is adapted for a different medium, stripping it down to its plot points kinda kills the soul of the work. The Avatar animated series and the movie (that doesn’t exist) share a lot of plot points, but the movie is clearly soulless because they didn’t understand what made the show great, and just retold the story with a slight spin.

        The Last of Us worked so well because they understood why it was good, and only made changes “in the spirit” of the original work. They didn’t try to put a spin on the story, they just adapted it for the new medium.

        That’s why understanding the work is so important when you are adapting it to a different medium. If you just transplant the plot points without understanding what makes it good, it’s going to be soulless. If you try to just use the characters and setting to tell a different story, it’s also going to be soulless because those characters aren’t made to tell that story. Make your own characters and tell your own story if you don’t want to stick to the spirit of the original work.

  • CarlosCheddar@lemmy.world
    link
    fedilink
    English
    arrow-up
    71
    arrow-down
    2
    ·
    10 months ago

    He’s just salty about taking the lump sum of cash instead of royalties when selling the rights for the games.

  • AlexWIWA@lemmy.ml
    link
    fedilink
    English
    arrow-up
    61
    arrow-down
    1
    ·
    10 months ago

    Everything I’ve read about the author does not paint him in a positive light. He seems crochety

    • maxprime@lemmy.ml
      link
      fedilink
      English
      arrow-up
      19
      arrow-down
      1
      ·
      10 months ago

      From what I understand CDPR purchased the licensing for the Witcher IP a long time ago. At the time the Witcher was not popular outside of Poland so they didn’t have to pay very much. Since then they made the series really popular and the English translation brought it to a much wider market. So he felt like he wasn’t fairly compensated for his IP.

      I think they’ve reached new agreements since then but it wasn’t easy for either party to reach agreement.

      • CannedTuna@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        27
        arrow-down
        1
        ·
        10 months ago

        He was given the option of either a lump sum or a percentage of game sales. He thought video games were a passing fad and took the lump sum. Then he got pissed because the games were super successful.

        • Narrrz@kbin.social
          link
          fedilink
          arrow-up
          13
          ·
          10 months ago

          they’ve probably earned him more than a couple of dollars, too, just from people wanting to read the source material.

          and I doubt there would have been a Netflix series without the games.

          • CannedTuna@sh.itjust.works
            link
            fedilink
            English
            arrow-up
            14
            arrow-down
            1
            ·
            10 months ago

            Exactly, which is why I don’t understand disliking the games and being salty over a poor financial choice. Especially after CDPR gave him extra money after the success of the series

      • AlexWIWA@lemmy.ml
        link
        fedilink
        English
        arrow-up
        3
        ·
        10 months ago

        Him being crochety about video games is why he didn’t negotiate for royalties. And after realizing his mistake… He’s still crochety about video games :/

  • hoshikarakitaridia@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    25
    arrow-down
    1
    ·
    10 months ago

    Isn’t this the guy who was a dick about copyright to his work concerning derivatives? I remember someone saying that either for the games or for the movie they had to fight to retain licenses because he was acting up about it.

    • Mnemnosyne@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      34
      ·
      10 months ago

      Yeah, if I remember correctly. He sold the rights straight up to the developers of the game, no royalties or percentage or anything because of his anti-game bias, then when the game was successful and that decision bit him in the ass, he tried to change the deal and get more money out of them. As I understand it he lost and still receives no revenue from the games.

      Even then they’re still benefitting him tremendously because while he was popular in Poland, it’s the games that have really made his work popular overall, and people are buying his books and all because of it.

    • PM_Your_Nudes_Please@lemmy.world
      link
      fedilink
      English
      arrow-up
      13
      arrow-down
      1
      ·
      edit-2
      10 months ago

      Off the top of my head, he sold the game rights for a lump sum. Basically, he didn’t believe the games would be popular, so he didn’t believe royalties would ever pay out. So he demanded a large up-front payment instead of the standard “small payment plus royalties” deal that authors would go for.

      Then when the games ended up being super popular, he came back and tried to demand post-dated royalties. When the company (obviously) refused, he got crotchety and started shit-talking the games to anyone who would listen.

      Honestly, the games have been a huge benefit to him. Tons of fans ended up buying the books because of the games. But he’s salty that he demanded a bad deal, because he didn’t want to risk losing if the games flopped.