Was fire disabled this playthrough?
No, and a fire would have ended this colony
100 colonists? I can barley manage 15
I wonder why you got downvoted. Your comment is inoffensive.
At 15 I already have everyone fully decked out with Bionics and at least recon armor. I don’t know what else I can make my pawns do at that point besides needlessly adding wealth bloat.
Oh that. Seems somone disagreed with somthing I said in an unrelated thread recently. Every post I’ve made has been down voted by about 12-15 in the last few hours regardless of its content. I don’t really mind it.
I’ve considered the idea of idea of testing out the bionics stuff and creating a small army, just tossing them all in cryo sleep then sending them out on missions for fun. Has anyone tried that out? I’m wondering how it works out.
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Works fine but cryo sickness means you need to plan ahead a tad
Yhea I figure that’s why it’s more for offensives. I’d need a barrack and lots of extra food for a few days while the sickness passes and the cavan gets set.
But I think even preparing for on offensive whould be interesting. You gotta get everything ready, supplies breed some horses, shells, you may need to account for seasons. All that while still ensuring your home team has what they need and can maintain a defensive should a raid come while your doing all that. That’ll be a fun challenge.
Did you lose the save to fire? :P
Haha no, but that would have been the ultimate survival mode ending. Oops Randy has deleted your save!
Found the save after all, hidden in a backup! https://rimworld.gallery/m/RimWorldPorn/t/205/Menan-278-My-first-village
How do you handle.manhunter packs with that setup?? Without everything, 100% enclosed I get 50+ manhunter rabbits sent at my 15 colonists and even with multiple miniguns and snipers they will wipe me out. My fucking 16 skill sniper only hits 1 out of every 3-4 shots… insanity.
Not to mention the scyther waves lol
Everybody! Inside! Now!