I manage to do some things with gmd but for some reason, yeah it was a bit junky, with a lot of limitations everywhere.
I’ll try meta_player thank you, but I already see a problem : the bar match limitation. Having to stick with segment of the same bar size is quite annoying.
You can also check Godot mixing desk, a Godot add-on to make adaptative music that is not very handy to use…
I made Mixing Desk and yeah, it’s a bit awkward. I updated it to Godot 4 and slimmed it down into one node.
https://github.com/irmozius/meta_player
I manage to do some things with gmd but for some reason, yeah it was a bit junky, with a lot of limitations everywhere.
I’ll try meta_player thank you, but I already see a problem : the bar match limitation. Having to stick with segment of the same bar size is quite annoying.
It seems the only way to sync the different layers and monitor beats, really
I wonder how they do it in wwise? A segment of 2 bars can be played on top of a 4 bars one…
You can hack it by using a silent clip as the base, and add the actual tracks underneath in a play group
Yeah I guess it’s a way to do it.
I’ve done it in the past. It works for those edge cases. Also allows a fully procedural soubdtrack. :)