I spending this days trying to import the adobe maximo models and animation, but this importing system really don’t make me feel good. I can’t properly editing anything inside godot that only some basic setting that easily broken everything. When I’m trying to add a new animation to an existing set its fails forcing me to re-do everything from begin. How can this make sense? Really I can’t have an open animation library? Do I really need to redo everything everytine if I wish adding new animations? What do I missing to this process?

  • Rodeo@lemmy.ca
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    11 months ago

    I think you’re going to have a really hard time with that approach, especially if the models are complex enough to need any weight painting. Godot can’t do weight painting.