With the popularity of handheld gaming on the rise, gamers have historically seen very few options with portable gaming, with only the Nintendo Switch availa...
Not the person you replied to, but I have a Steam Controller and a streaming device for my main library on my desktop, so I’m honestly torn.
What do you think makes this better than such a setup? From my perspective, it seems like the main benefit is “Steam Controller with screen attached,” so it’s portable, and it has some limited* capabilities to install and play games locally.
I’m not trying to detract, but having used my own setup for over five years, I wonder what it is I might be missing. What do you think?
Edit: *Compared to a desktop with latest-gen or second-latest-gen hardware.
Limited capabilities? I haven’t found a game in my library it couldn’t play locally. The ui is great, the controls work well, and it can even be used to run desktop apps.
I should have qualified: *Limited compared to latest-gen desktop hardware.
Because let’s be honest, no amount of tweaking will get you to that same level. But it’s obviously enjoyable and more than “just playable,” else we’d hear about it from a lot more people. My question was more geared towards “what is it that I’m missing out on” compared to what I have, not to passive aggressively wrinkle my nose at the console.
Well, it’s a great machine for emulators, for one. I setup Retrodeck as a single flatpak, then was able to dump my ROM collection into some folders and it used EmulationStation Desktop Edition combined with some pre-defined mappings and pre-configured emulators to have a retropie-style interface with almost no setup effort on my end (and the setup you do do is well documented on their site).
Now I have my entire library of games, new and old, available to play on a machine with super comfortable controls built-in, in a smaller form factor than a laptop plus controller.
And this is coming from a guy with Moonlight installed on my AndroidTV so I can stream my main gaming rig to it.
RetroDeck is a flatpak and EmuDeck is basically a script that installs a bunch of custom stuff directly and configures it. I like the flatpak ecosystem and it makes more sense to me to do it that way so it’s self-contained. Seems like it’d be cleaner to remove/update/move the installation and less likely to break due to a SteamOS update
EmuDeck is working on Windows/ROG Ally support, while RetroDeck is just for Linux and dev priorities are still fully focused on the Deck
RetroDeck supports a couple fewer systems than EmuDeck, but they both cover all of the ones I care about personally.
@entropicdrift okay, I’m having issues with the rom transfers. The way I have my rom set up is that each game has its older folder. So, RE2 folder has .cue 1 and .cue 2 and the .m3u file. I put that folder in the psx folder and now retrodeck sees it as separate files and the .m3u file won’t launch. Actually , no Psx game launches.
If your setup works for you I wouldn’t bother changing, but for me going from steam link to deck has been night and day. Running the games locally has been a massive experience improvement for couch coop, while the portability is great for unwinding away from my desk. No input lag, no weird video artifacts, things like that made it worth running locally for me.
Running the games locally also provides the ability to play games without an Internet connection, like at a park or cafe.
Thanks for the explanation! That makes a lot of sense, and I’ll have to give it some thought.
Running the games locally has been a massive experience improvement for couch coop
Can you explain this one a bit more? Can you connect multiple together, like a WLAN party, or do you mean like playing the same online game together on a couch?
Wellll you could connect multiple together like a WLAN, but I meant specifically local multiplayer on a single system. Games like KeyWe, It Takes Two, Sackboy big adventure, overcooked, etc is my main use for having my deck docked.
When streaming games with 4 bluetooth controllers going there was a lot of input delay, that problem has been totally solved by running locally on the deck. Of course I could have probably built a gaming capable HTPC or similar, the deck is just a PC after all.
I have a steam controller and a steam link, and this is not the same as that, at all. The steam link has a lot of issues honestly as well, and I tried to use the Steam Link as a way to play games on my TV in other parts of my house and it simply stinks unless you play only specific steam-link compatible games.
StemaDeck doesn’t have those limitations, you can play anything, even games not really made for it and have a smooth-as-butter experience. Even multiplayer on a TV, or on the go.
To plug the Steamdeck into a TV you need, at minimum, something that converts USB-C into DVI or whatever port your TV has. The multiplayer can be through corded USB controllers plugged into a dock, or you can use Steam controllers through USB thingy, or Xbox and Nintendo Bluetooth controllers natively through the deck itself.
Not the person you replied to, but I have a Steam Controller and a streaming device for my main library on my desktop, so I’m honestly torn.
What do you think makes this better than such a setup? From my perspective, it seems like the main benefit is “Steam Controller with screen attached,” so it’s portable, and it has some limited* capabilities to install and play games locally.
I’m not trying to detract, but having used my own setup for over five years, I wonder what it is I might be missing. What do you think?
Edit: *Compared to a desktop with latest-gen or second-latest-gen hardware.
Limited capabilities? I haven’t found a game in my library it couldn’t play locally. The ui is great, the controls work well, and it can even be used to run desktop apps.
I should have qualified: *Limited compared to latest-gen desktop hardware.
Because let’s be honest, no amount of tweaking will get you to that same level. But it’s obviously enjoyable and more than “just playable,” else we’d hear about it from a lot more people. My question was more geared towards “what is it that I’m missing out on” compared to what I have, not to passive aggressively wrinkle my nose at the console.
Well, it’s a great machine for emulators, for one. I setup Retrodeck as a single flatpak, then was able to dump my ROM collection into some folders and it used EmulationStation Desktop Edition combined with some pre-defined mappings and pre-configured emulators to have a retropie-style interface with almost no setup effort on my end (and the setup you do do is well documented on their site).
Now I have my entire library of games, new and old, available to play on a machine with super comfortable controls built-in, in a smaller form factor than a laptop plus controller.
And this is coming from a guy with Moonlight installed on my AndroidTV so I can stream my main gaming rig to it.
@entropicdrift @Telorand why did you choose retro deck over emu deck ?
Couple reasons:
RetroDeck is a flatpak and EmuDeck is basically a script that installs a bunch of custom stuff directly and configures it. I like the flatpak ecosystem and it makes more sense to me to do it that way so it’s self-contained. Seems like it’d be cleaner to remove/update/move the installation and less likely to break due to a SteamOS update
EmuDeck is working on Windows/ROG Ally support, while RetroDeck is just for Linux and dev priorities are still fully focused on the Deck
RetroDeck supports a couple fewer systems than EmuDeck, but they both cover all of the ones I care about personally.
RetroDeck is also more closely partnered with EmulationStation-DE
@entropicdrift is retrodeck ready for use? I haven’t really heard of it compared to emudeck.
IMO it is. They put a bunch of “oh it’s still early days” kinda warnings on their github page but for me it was pretty much plug and play
@entropicdrift i wish someone did a walk through. I don’t know much about the process involved for retro deck.
@entropicdrift okay, I’m having issues with the rom transfers. The way I have my rom set up is that each game has its older folder. So, RE2 folder has .cue 1 and .cue 2 and the .m3u file. I put that folder in the psx folder and now retrodeck sees it as separate files and the .m3u file won’t launch. Actually , no Psx game launches.
If your setup works for you I wouldn’t bother changing, but for me going from steam link to deck has been night and day. Running the games locally has been a massive experience improvement for couch coop, while the portability is great for unwinding away from my desk. No input lag, no weird video artifacts, things like that made it worth running locally for me.
Running the games locally also provides the ability to play games without an Internet connection, like at a park or cafe.
Thanks for the explanation! That makes a lot of sense, and I’ll have to give it some thought.
Can you explain this one a bit more? Can you connect multiple together, like a WLAN party, or do you mean like playing the same online game together on a couch?
I’m not sure about their response, but I’ve had success using it with a usb adapter to play couch coop on a tv without needing a dedicated console.
Wellll you could connect multiple together like a WLAN, but I meant specifically local multiplayer on a single system. Games like KeyWe, It Takes Two, Sackboy big adventure, overcooked, etc is my main use for having my deck docked.
When streaming games with 4 bluetooth controllers going there was a lot of input delay, that problem has been totally solved by running locally on the deck. Of course I could have probably built a gaming capable HTPC or similar, the deck is just a PC after all.
Hmm, I had been thinking about building/getting an SFF PC for streaming, but maybe this would be a good option…
Can you play your desktop while in bed?
I have a phone clip for my Steam Controller and Steam Link on said phone, so yes.
But could I play when I’m not home? Not without lag.
Or when the desktop is off? No, and I’m not leaving it on for that.
I have a steam controller and a steam link, and this is not the same as that, at all. The steam link has a lot of issues honestly as well, and I tried to use the Steam Link as a way to play games on my TV in other parts of my house and it simply stinks unless you play only specific steam-link compatible games.
StemaDeck doesn’t have those limitations, you can play anything, even games not really made for it and have a smooth-as-butter experience. Even multiplayer on a TV, or on the go.
So for TV multi, do you need the dock for that? How does that work, because that would definitely be a use case for me.
To plug the Steamdeck into a TV you need, at minimum, something that converts USB-C into DVI or whatever port your TV has. The multiplayer can be through corded USB controllers plugged into a dock, or you can use Steam controllers through USB thingy, or Xbox and Nintendo Bluetooth controllers natively through the deck itself.
Thanks! I think I’m getting a better sense of how this might work for me. Appreciate you taking the time to explain