• Telorand@reddthat.com
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    1 year ago

    I should have qualified: *Limited compared to latest-gen desktop hardware.

    Because let’s be honest, no amount of tweaking will get you to that same level. But it’s obviously enjoyable and more than “just playable,” else we’d hear about it from a lot more people. My question was more geared towards “what is it that I’m missing out on” compared to what I have, not to passive aggressively wrinkle my nose at the console.

    • entropicdrift@lemmy.sdf.org
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      1 year ago

      Well, it’s a great machine for emulators, for one. I setup Retrodeck as a single flatpak, then was able to dump my ROM collection into some folders and it used EmulationStation Desktop Edition combined with some pre-defined mappings and pre-configured emulators to have a retropie-style interface with almost no setup effort on my end (and the setup you do do is well documented on their site).

      Now I have my entire library of games, new and old, available to play on a machine with super comfortable controls built-in, in a smaller form factor than a laptop plus controller.

      And this is coming from a guy with Moonlight installed on my AndroidTV so I can stream my main gaming rig to it.

        • entropicdrift@lemmy.sdf.org
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          1 year ago

          Couple reasons:

          RetroDeck is a flatpak and EmuDeck is basically a script that installs a bunch of custom stuff directly and configures it. I like the flatpak ecosystem and it makes more sense to me to do it that way so it’s self-contained. Seems like it’d be cleaner to remove/update/move the installation and less likely to break due to a SteamOS update

          EmuDeck is working on Windows/ROG Ally support, while RetroDeck is just for Linux and dev priorities are still fully focused on the Deck

          RetroDeck supports a couple fewer systems than EmuDeck, but they both cover all of the ones I care about personally.

          RetroDeck is also more closely partnered with EmulationStation-DE