Mac@programming.dev to Godot@programming.dev · 1 year agoThe Future of C# in Godot – GameFromScratch.comgamefromscratch.comexternal-linkmessage-square15fedilinkarrow-up110arrow-down11
arrow-up19arrow-down1external-linkThe Future of C# in Godot – GameFromScratch.comgamefromscratch.comMac@programming.dev to Godot@programming.dev · 1 year agomessage-square15fedilink
minus-square_NoName_@lemmy.mllinkfedilinkarrow-up3arrow-down1·edit-21 year agoOr, ya know, just learn another language. It’s not a big jump. Edit: Godot 4.x is already slated to support a plethora of languages- including C#. But even if the devs decided to not support C# for some reason: you’re really going to walk away from a game engine over not being able to use C#?
minus-squareMcWolke@lemm.eelinkfedilinkarrow-up4arrow-down6·1 year agoIt’s a single purpose language. Learning it will bring you no benefit other than using Godot. Learn c# and you can do basicly anything you want. Also gdscript is kinda ugly.
minus-squarejack@monero.townlinkfedilinkarrow-up1arrow-down1·1 year agoIt takes no time at all to “learn” GDScript if you are a programmer already. It is that simple
Or, ya know, just learn another language. It’s not a big jump.
Edit: Godot 4.x is already slated to support a plethora of languages- including C#.
But even if the devs decided to not support C# for some reason: you’re really going to walk away from a game engine over not being able to use C#?
i just want enums and interfaces!!!
Gdscript has enums.
It’s a single purpose language. Learning it will bring you no benefit other than using Godot.
Learn c# and you can do basicly anything you want.
Also gdscript is kinda ugly.
It takes no time at all to “learn” GDScript if you are a programmer already. It is that simple