I remember seeing the Steam Deck and thinking “the button placement is really weird, none of this looks comfortable”. Then when I took it in my hands for the first time, everything made sense.
As someone with big hands, I can’t use the touchpads comfortably without scooting my grip downwards in a way that makes it precarious and less than comfortable.
I have a similar problem with the Index controllers. My thumb is too long to comfortably rest on any of the controls if I grip the grip where you’re supposed to to be able to strap your hand in.
Good economics is supposed to work for everyone, and I’ve yet to try a valve hardware product that fully pulls it off. Maybe the first controller did, but I haven’t tried that one.
It seems to me like the thumbsticks are in the same ergonomic location as on a Playstation controller, and the trackpads are just in the empty space that would otherwise be there. I’m fully into it even if this is what it looks like when complete
I’m a big Steam Controller trackpad user, and I already nearly never use my Deck trackpads because they’re too low down. This new one just looks like a normal controller with extra bulk, and nonsense in the area no controller except the N64 used because it’s not where most people grow fingers. I guess it’ll at least have paddles, but they’re hardly a unique feature these days. I really just wanted the existing one again, but with more paddles, an option for an integrated battery, USB-C instead of micro B, and an official supply of replacement thumbsticks instead of having to bodge in 8bitdo ones that aren’t quite the same shape.
I can understand where you’re coming from, but this is realistically a better option for Valve and most consumers right now.
When Valve made the original Steam Controller they were trying to kickstart the Steam Box, which at the time played PC games that were not optimized for controller input on a TV. They needed to have a very outside the box contoller to accomplish this, and so they gave the Steam Controller a try. The touchpad inputs with enough custom mapping really were revolutionary, but only for a small crowd that wanted to play Sim City on their TV.
Nowadays, every game has standard controller input. Trying to get people who are used to the joysticks to switch to virtual trackpads is a non starter, even if it could be technically superior in some circumstances. The compromise is what we have now, a full controller layout with touchpads as extras, to maintain that backward compatibility with old PC games. I think it’s the right decision, and this is personally the controller I’ve been waiting for.
I’d love to see Steam re-make the old Steam Controller to give old fans a replacement, and I hope they do someday, but they have to pick their battles as they certainly wouldn’t sell in any volume. In a previous quest for a perfect controller I came across an open source 3D printed one called the Alpakka. Maybe DIY or a startup indie company will pick up the torch where Valve left off to give a true replacement? I hope so because the right controller for the right job is a wonderful thing.
That’s reasonable, but the market’s already flooded with generic controllers at various price points and degrees of quality. If the idea’s to make money, the new design won’t do brilliantly as things like the awkwardly-placed trackpads will increase manufacturing costs without being a killer feature that makes most people prefer to spend more on this particular controller. If the idea’s to make something viable that hadn’t been before (which is what Valve normally seem to go for), then this isn’t serving the discontinued Steam Controller’s niche as effectively as the original did, and isn’t serving any new niche, either.
By the way, the thing they were trying at the same time as the original Steam Controller was the Steam Machine, not the Steam Box. It also kind of did work, as the couch PC gaming part mostly happened, but it took a decade of improvements to Proton and abandoning third-party hardware manufacturers before Linux-based console-like PCs became viable in the form of the Steam Deck. Ten years ago, nearly no games ran under Linux, and all the Steam Machine manufacturers were just changing the logo on one of their existing prebuilts and charging an extra $100 not to install Windows on it, so you were better off with any other desktop.
You’re right, it was called the Steam Machine, my mistake. I honestly don’t think it was very influential in pushing Linux gaming forward, it was a first attempt that was ahead of it’s time and Valve kept after it.
The market is flooded with various controllers, but they’re all basically the same. I think what Valve is going for here is not really a new controller to take the world by storm, but a companion controller to help sell the Steam Deck. In order for it to be a true companion it must match all the inputs the SD had so people don’t have to change their bindings. I play the SD docked and I have to say switching between an Xbox and SC depending on the game and adapting my bindings is annoying when it all just works on the native controls.
When Valve made the SC they were starting from scratch and went with an ambitious design, and let’s be frank, no one but a small niche of people liked it because they had grown up with thumbsticks and were unwilling to relearn. With the SD they compromised with both input schemes, which I have to say we need to be grateful for. Look at all the SD competitors and they all ditched trackpads to appeal to the general market. Valve could have done this too.
So largely I agree with you, it would be nice to have a SC 2.0, but I honestly don’t think this new leaked one will sell all that well. It’s just a companion to sell Decks and I’m grateful they are willing to try that.
Looks about the same layout as the steam deck, and it’s great on there. Dunno about the pads not being squared up, though. Dunno that I would like that, even if it would make the pads easier to reach, I still might rather have them squared up.
Or since they are right next to each other, it could be just one big touch surface.
The deck isn’t great, it works for some people, and is still really good for the rest, but the touch pads are pretty awkward for a lot of us. If the new valve controllers ergonomics are equivalent to the deck, it won’t be worth ditching the DS5 for me.
This seems like a prototype that they can make using the parts from the current deck.
I’m not sure the two square pads make sense on an actual controller, and I feel like those thumbsticks would be just out of comfortable reach.
I remember seeing the Steam Deck and thinking “the button placement is really weird, none of this looks comfortable”. Then when I took it in my hands for the first time, everything made sense.
It mostly does.
As someone with big hands, I can’t use the touchpads comfortably without scooting my grip downwards in a way that makes it precarious and less than comfortable.
I have a similar problem with the Index controllers. My thumb is too long to comfortably rest on any of the controls if I grip the grip where you’re supposed to to be able to strap your hand in.
Good economics is supposed to work for everyone, and I’ve yet to try a valve hardware product that fully pulls it off. Maybe the first controller did, but I haven’t tried that one.
It seems to me like the thumbsticks are in the same ergonomic location as on a Playstation controller, and the trackpads are just in the empty space that would otherwise be there. I’m fully into it even if this is what it looks like when complete
To me it looks like they’ve shoved the joysticks up where the trackpad is on playstation controllers. If they haven’t, that’s even worse.
There’s nothing below the joysticks on the playstation controller, because that area isn’t within comfortable reach for your thumbs.
Sure you can put stuff there, but bending your fingers there isn’t fun. That’s already true for some users when using the trackpads on the deck.
I’m a big Steam Controller trackpad user, and I already nearly never use my Deck trackpads because they’re too low down. This new one just looks like a normal controller with extra bulk, and nonsense in the area no controller except the N64 used because it’s not where most people grow fingers. I guess it’ll at least have paddles, but they’re hardly a unique feature these days. I really just wanted the existing one again, but with more paddles, an option for an integrated battery, USB-C instead of micro B, and an official supply of replacement thumbsticks instead of having to bodge in 8bitdo ones that aren’t quite the same shape.
I can understand where you’re coming from, but this is realistically a better option for Valve and most consumers right now.
When Valve made the original Steam Controller they were trying to kickstart the Steam Box, which at the time played PC games that were not optimized for controller input on a TV. They needed to have a very outside the box contoller to accomplish this, and so they gave the Steam Controller a try. The touchpad inputs with enough custom mapping really were revolutionary, but only for a small crowd that wanted to play Sim City on their TV.
Nowadays, every game has standard controller input. Trying to get people who are used to the joysticks to switch to virtual trackpads is a non starter, even if it could be technically superior in some circumstances. The compromise is what we have now, a full controller layout with touchpads as extras, to maintain that backward compatibility with old PC games. I think it’s the right decision, and this is personally the controller I’ve been waiting for.
I’d love to see Steam re-make the old Steam Controller to give old fans a replacement, and I hope they do someday, but they have to pick their battles as they certainly wouldn’t sell in any volume. In a previous quest for a perfect controller I came across an open source 3D printed one called the Alpakka. Maybe DIY or a startup indie company will pick up the torch where Valve left off to give a true replacement? I hope so because the right controller for the right job is a wonderful thing.
That’s reasonable, but the market’s already flooded with generic controllers at various price points and degrees of quality. If the idea’s to make money, the new design won’t do brilliantly as things like the awkwardly-placed trackpads will increase manufacturing costs without being a killer feature that makes most people prefer to spend more on this particular controller. If the idea’s to make something viable that hadn’t been before (which is what Valve normally seem to go for), then this isn’t serving the discontinued Steam Controller’s niche as effectively as the original did, and isn’t serving any new niche, either.
By the way, the thing they were trying at the same time as the original Steam Controller was the Steam Machine, not the Steam Box. It also kind of did work, as the couch PC gaming part mostly happened, but it took a decade of improvements to Proton and abandoning third-party hardware manufacturers before Linux-based console-like PCs became viable in the form of the Steam Deck. Ten years ago, nearly no games ran under Linux, and all the Steam Machine manufacturers were just changing the logo on one of their existing prebuilts and charging an extra $100 not to install Windows on it, so you were better off with any other desktop.
You’re right, it was called the Steam Machine, my mistake. I honestly don’t think it was very influential in pushing Linux gaming forward, it was a first attempt that was ahead of it’s time and Valve kept after it.
The market is flooded with various controllers, but they’re all basically the same. I think what Valve is going for here is not really a new controller to take the world by storm, but a companion controller to help sell the Steam Deck. In order for it to be a true companion it must match all the inputs the SD had so people don’t have to change their bindings. I play the SD docked and I have to say switching between an Xbox and SC depending on the game and adapting my bindings is annoying when it all just works on the native controls.
When Valve made the SC they were starting from scratch and went with an ambitious design, and let’s be frank, no one but a small niche of people liked it because they had grown up with thumbsticks and were unwilling to relearn. With the SD they compromised with both input schemes, which I have to say we need to be grateful for. Look at all the SD competitors and they all ditched trackpads to appeal to the general market. Valve could have done this too.
So largely I agree with you, it would be nice to have a SC 2.0, but I honestly don’t think this new leaked one will sell all that well. It’s just a companion to sell Decks and I’m grateful they are willing to try that.
Oddly, I almost exclusively use the trackpads on my deck. I tend to play mainly mouse-driven games.
Looks about the same layout as the steam deck, and it’s great on there. Dunno about the pads not being squared up, though. Dunno that I would like that, even if it would make the pads easier to reach, I still might rather have them squared up.
Or since they are right next to each other, it could be just one big touch surface.
The deck isn’t great, it works for some people, and is still really good for the rest, but the touch pads are pretty awkward for a lot of us. If the new valve controllers ergonomics are equivalent to the deck, it won’t be worth ditching the DS5 for me.