Codex: Trinity embodies redemption and health. Her extraordinary healing powers support allies. Where others destroy, she restores.

1st Ability - Well of Life: Create a well of life on an enemy. Allies will gain health when damaging the target.
2nd Ability - Energy Vampire: Allies will gain energy over time when enemies are marked with Energy Vampire.
3rd Ability - Link: Any damage taken while Link is active will be channeled to a nearby enemy.
4th Ability - Blessing: Restore the health and shields of allies within Trinity’s Affinity aura while giving them some damage immunity.
Passive: Trinity commences revival of fallen allies in bleedout 25% faster and from 50% further away.

Progenitor: Cold
Subsumed Ability: Well of Life
Tactical Ability: Energy Vampire

Acquisition: Trinity’s main blueprint can be purchased from the Market. Trinity’s component blueprints are obtained from defeating Ambulas on Hades, Pluto. Trinity is also one of the 36 Warframes available in Duviri’s Normal Circuit Rotation.

Trinity was introduced in Warframe’s vanilla release (10/25/2012).
Trinity received a prime variant on 10/06/15, Update 17.6.

Last week: Frost

  • sandriver@dormi.zone
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    1 year ago

    I don’t play Trinity much because I have a natural aversion to buff jugglers (same problem with Gauss), but, she has some cool stuff in her kit that does make her quite fun to play.

    First up, Vampire Leech combined with Nourish gives her excellent shield gating ability, for the whole squad, as overfilled energy will spill into shields. EV builds also have a purpose again with this strat. Very powerful. Energy Leech in general is very fun for new players who are still getting their energy economy toolkit filled out. The whole squad will benefit from at least 6000 shields and very high shield generation, and Trinity herself goes up to at least 24k. That’s a lot of shields.

    Instead of running Nourish/Vampiric Leech, Pool of Life lets you build Trinity as a chonky health tank before you ever need to think about Helminth. Only problem is it’s slightly clunky, especially if you’re pumping her duration to make her less spammy: it requires manual deactivation, while also trying to ensure the enemy has taken lethal damage while acting as a Well.

    Link has the very nice property that it bestows status immunity, including knockdown immunity. If your crowd clear is too good though, say goodbye to your link and get ready for the self-stagger. This is less of an issue on Steel Path, but still a major bugbear with the ability due to how the status immunity behaves when Link swaps to a new target.

    Blessing is the classic, of course. While it was nerfed some time ago to be basically useless for objective healing, being able to project damage reduction to the whole party and quadruple their EHP is quite nice. Plus the healing. If you bring a supply of Ancient Healers it’s also possible to have a reliable “battery” for Champion’s Blessing. If you’re running Nourish this actually gives Trinity quite a good damage potential.

    The passive is nice too, especially if you’re running Vazarin and potentially even Amalgalm Shotgun Barrage.

    Overall she’s really good, and actually carried me a long way when I was still new, back in like 2016 or something. I mentioned in my other thread that her pace of play needs some tweaking. There’s too much juggling and her casts are glacial. If you don’t mind that though there’s an absolute beast of a frame in there.

    She also has a cool lobster tail dress on her Prime, so that rules. Trinity best lobster girl.

    Edit:

    I’ll try and get a video up eventually with the specific Tankity builds I run. Can’t recommend Vampire Chef Trinity enough.

    • Dystopia@dormi.zoneOP
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      1 year ago

      There are still a few objectives that snuck past the healing nerf I think, like if your Defense Objective is an operative but you generally don’t see those outside of sortie/arbitrations. I’m not sure if they get the 50% damage reduction or 75% damage reduction though.