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  • Despair@lemmy.world
  • -Dystopia-@kbin.social
  • 22 Posts
  • 176 Comments
Joined 2 years ago
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Cake day: June 11th, 2023

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  • Dystopia@dormi.zonetoWarframe@dormi.zoneIs gauss fun ?
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    24 hours ago

    Might be worth building him to farming relics and then selling the prime junk/sets you get from those relic runs if you don’t already have have a loadout that you like using for those. He is one of the better warframes for this and Thermal Sunder is nice to have on the off chance a capture mission turns into an exterminate.

    As for fun, that depends on how you like to play. Thermal Sunder on Gauss works fine for nuking content outside of ESO if you have the requires mods/arcanes, and don’t mind spamming 3. He’s only really fast in the tilesets that are more open/less complex, otherwise you’re going to be slamming into walls a lot.




  • There is an exploit with Last Gasp which essentially makes you unkillable, it has been reported on the forums.

    Ignoring exploits though because those really aren’t fun and can be patched in a future update. Specters can help a lot for drawing enemy fire in phase 1 because hitscans are unavoidable (aside from some accuracy penalties), and shoot the reinforcements as they’re coming down into the arena for an easy kill because the RPGs do a significant amount of damage to the boss.

    Invisibility from Ivara’s arrows/sentinel can be helpful here too.





  • More of a meme, but you can run the hacking precepts on a moa. They tend to have issues on the new Corpus spy vaults/Gas City due to pathing/collision issues unfortunately. Master’s Summons can be used to place it on the opposite side of a wall, and to force the moa to hack a specific terminal.

    Unfortunately they were mostly ignored with the companion update and they can get stuck in a previous tile.



  • Looking at the patch notes, it sounds like they slipped in for the initial update adding them before being removed in the next hotfix.

    Not too sure how useful that speed boost is, normal slide attacks don’t preserve momentum, but you might be able do some dumb things by using auto melee and spamming ctrl while in the air. The dojo’s obstacle course might have been interesting if they allowed melee weapons to be wielded there instead of only holstered.




  • I played through the majority of the starchart without adding forma/potatoes to my equipment. It would have been the point where I finally made it to the Kuva Fortress before I started. I wasn’t using guides and this was before nightwave so there wasn’t even anything to prompt players to use forma on their weapons. Event weapons like the Opticor Vandal and Dex Sybaris carried me through most of the game.


  • I don’t really like Mind control, the enemies you would want to use it on most are eximus and they have overguard preventing it from working on them. They’re usually dead as soon as their overguard is broken too.

    Psychic Bolts propagating is a nice update, still seems a little weird that it is a timed armor/shield strip. Doesn’t exactly strip overguard, but any amount of overguard transferred to Nyx will block damage from bleeding through when it breaks.

    Would be nice if Chaos could proc Radiation on eximus units for Nyx’s passive, and to make it consistent with other warframe’s status based abilities. Not terrible for CC, especially if you know how enemies attack.

    Absorb not draining energy for every hit was a needed change, and assimilate is also pretty good too, especially if you use your melee/copter to move around.

    I do think the update for Nyx has been good overall, especially the changes to psychic bolts, and the updated assimilate also has the niche uses making it very useful for certain content.

    The relics for Nyx Prime are permanently available inside of Railjack.


  • I prioritized whatever was in the prime vault at the time because those things always took a while to come back into rotation. Once you’re done collecting anything vaulted, you can try to collect the older primes still in rotation. They will have multiple relics available making it a lot easier to get the parts you need.

    It’s not efficient, but I would always collect the main bp for a part so I could look up what I was still missing at a glance in the foundry.

    Profit Taker is a pretty good farm if the radiant relic you want is in the drop table, it saves a huge amount of time trying to collect void traces. There was one other bounty (Phase 2) in there where you assassinate corpus researchers which was also very fast after getting through all of the dialog.

    Sell junk and buy the parts you need on https://warframe.market/. Popular primes like Wukong usually sell pretty fast for a reasonable amount, depending on how long you’ve been playing you might have a decent stash of relics to burn to complete sets and sell him. Reworked primes like Nyx also tend to sell fairly fast after an update too.



  • Dystopia@dormi.zonetoWarframe@dormi.zoneTried the Tank Again
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    2 months ago

    Looks like it was down to the weapon being tested, I used the Sancti Magistar incarnon and wasn’t aware that it had some initial combo once it’s in the incarnon form which pushes it just over the point needed for 8x combo when using a fully ranked corrupt charge + Galvanized Reflex. With the Corufell, you’re right that all you need is a rank 2 Corrupt charge, and that a rank 3 mod won’t make a difference.



  • Dystopia@dormi.zonetoWarframe@dormi.zoneTried the Tank Again
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    2 months ago

    A maxed rank Corrupt Charge might be better here, with Galvanized Reflex, it’s enough initial combo to hit 8x. Still some diminishing returns going from 7x to 8x, but you aren’t really bothering with combo duration anyways so it’s free damage.

    *only true if you’re using a weapon with an initial combo gimmick


  • Before “crits” were removed from abilities, I remember people mentioning that Protea’s Blaze Artillary could be buffed by Harrow’s Covenant.

    spoiler

    Hotfix 33.6.1 (2023-07-31) Missed Notes:

    • With the new Ability Damage qualifier with the Enhanced Damage Numbers system, some players may think that certain Warframe abilities have had their Critical Chance nerfed. In truth, some Warframe abilities had a Critical Chance multiplier simply to add “oomph” to their damage numbers, without having an actual impact on Damage output. With this new Enhanced Damage System, that extra oomph is no longer needed, so those non-functional Critical Change values were removed, but the overall damage of these abilities are unchanged.

    A bit of a nerf if you were using any arcanes that triggered on crit, and if you were making use of Volt’s shields for the added crit damage multiplier.

    You can try to make use of the Scourge to make headshots a little more common, or void status but that’s a little more janky. Not all abilities can be redirected with a bullet attractor though, and sometimes projectiles will just orbit instead of homing in onto the enemy (maybe an issue with static enemies).