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Yeah I saw other people just throwing out their apps, so I figured I’d put mine in the mix.
I appreciate the feedback on the IAP, but the price is pretty fair in comparison with the competition, especially since it’s a one-time purchase. In any case, let me know what you think!
Most game tracking apps have recurring subscriptions so a one time purchase is beyond fair! I’d say if folks like your app they should get themselves grandfathered in on that should you ever switch to a subscription haha
Yeah, the price wasn’t just pulled out of thin air – I looked at what was out there and set the price based on the competition. I also saw that there was a good amount of people who disliked paying subscriptions for similar apps, which is why I’ve avoided it.
Hi @hmandlm@lemmy.world, can you please tag this as self promo since this is your own app (prepend the title with [Self Promo]). Moving forward, we’re going to tighten up the rules regarding self promo apps (see post here).
I’ve downloaded the app and I’m going to start entering stuff to really play around with it in a bit, but I’ll be honest: the IAP feels a bit steep to me.
I’ll note, I’m pretty cheap and I’m not likely to spend on an app unless I feel I’m getting a wealth of usage. For example, I threw, I think, around $10 at the old Apollo app for Reddit because it was my most-used app by some 10 hours each week (RIP). I had a daily task app that I paid $5 for and another app with like translations and concordances as the IAP for $10. I also removed ads for $1 in a manga-reader for iPad. I give these examples because, for me at least, apps that are getting daily use “deserve” to get my money.
While this one sounds neat and is honestly something I’ve been searching for, $8 USD hits me a little hard. I doubt I’m going to be in this app daily and it’s got a sole, albeit useful, function. The same could be achieved in Excel or Sheets, sans notifications about the newer games.
So, just my opinion, but something like this needs to be priced within “splurge” range for apps. Like honestly, $1.99-2.99. It’s low enough to hit that “sure why not” and not so high that you make a user question why they would spend.
$8 feels about right for a one time purchase. But it’s be nice if there was a trial to kind of see the features without having to commit to purchasing the app. Still I will probably end up getting it because the app does fill a useful niche that the various game collection apps don’t in that it can act as a central repository for notes and quick reviews and such. Still hoping for an easier way to add games to library.
That’s totally fair, thank you for sharing your perspective. I understand that not everyone is willing to splurge on an app with an $8 price tag. At this point the app hasn’t been around long enough for me to look assess whether or not the price point is right or not.
Yeah I saw other people just throwing out their apps, so I figured I’d put mine in the mix.
I appreciate the feedback on the IAP, but the price is pretty fair in comparison with the competition, especially since it’s a one-time purchase. In any case, let me know what you think!
Most game tracking apps have recurring subscriptions so a one time purchase is beyond fair! I’d say if folks like your app they should get themselves grandfathered in on that should you ever switch to a subscription haha
Yeah, the price wasn’t just pulled out of thin air – I looked at what was out there and set the price based on the competition. I also saw that there was a good amount of people who disliked paying subscriptions for similar apps, which is why I’ve avoided it.
Hi @hmandlm@lemmy.world, can you please tag this as self promo since this is your own app (prepend the title with
[Self Promo]
). Moving forward, we’re going to tighten up the rules regarding self promo apps (see post here).Done - thank you for the heads up.
Thank you!
I’ve downloaded the app and I’m going to start entering stuff to really play around with it in a bit, but I’ll be honest: the IAP feels a bit steep to me.
I’ll note, I’m pretty cheap and I’m not likely to spend on an app unless I feel I’m getting a wealth of usage. For example, I threw, I think, around $10 at the old Apollo app for Reddit because it was my most-used app by some 10 hours each week (RIP). I had a daily task app that I paid $5 for and another app with like translations and concordances as the IAP for $10. I also removed ads for $1 in a manga-reader for iPad. I give these examples because, for me at least, apps that are getting daily use “deserve” to get my money.
While this one sounds neat and is honestly something I’ve been searching for, $8 USD hits me a little hard. I doubt I’m going to be in this app daily and it’s got a sole, albeit useful, function. The same could be achieved in Excel or Sheets, sans notifications about the newer games.
So, just my opinion, but something like this needs to be priced within “splurge” range for apps. Like honestly, $1.99-2.99. It’s low enough to hit that “sure why not” and not so high that you make a user question why they would spend.
$8 feels about right for a one time purchase. But it’s be nice if there was a trial to kind of see the features without having to commit to purchasing the app. Still I will probably end up getting it because the app does fill a useful niche that the various game collection apps don’t in that it can act as a central repository for notes and quick reviews and such. Still hoping for an easier way to add games to library.
That’s totally fair, thank you for sharing your perspective. I understand that not everyone is willing to splurge on an app with an $8 price tag. At this point the app hasn’t been around long enough for me to look assess whether or not the price point is right or not.