Centrist, progressive, radical optimist. Geophysicist, R&D, Planetary Scientist and general nerd in Winnipeg, Canada.

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Cake day: June 12th, 2023

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  • Legend of the Galactic Heroes is an interesting one. It is based off a Japanese novel (debatable whether it is one long novel or a series, but that is a digression) that is okay ish. But the show does a pretty decent job of it, and many actually consider the show to be the better form. It’s pretty long, like 110 episodes (from memory, could be wrong) and occasionally it veers into petty politicking a little too much for my liking. But it’s really interesting from a tactical point of view in a way that no other sci Fi has attempted. It’s very fuedal naval empires in space. Master and Commander stuff.

    Worth it. Give it a few episodes to let the show grow on you. The art style will throw you off initially, but after a little bit it seems normal.








  • What’s the weirdest one you’ve tried? Most challenging? Have you found any really cool defining features in any distro?

    For example GoboLinux and NixOS eschew the Linux file hierarchy standard (FHS), and that becomes their defining feature. But many other distros have some other defining feature. Slackware uses tarballs as package management and oldschool init. LFS has you build from nothing. Etc.







  • I’ll ignore the market share question and talk a little about history. The compatibility layer is what killed OS/2 back in the day.

    See, IBM (with OS/2) and Microsoft (with Windows 2.x and 3.x) were cooperating initially. Windows was the new kid on the block, and MS was allowing IBM to make a windows application compatibility layer on OS/2 in the early days. Think Windows 2.x/3.x. This was a brilliant stroke on behalf of MS, since the application developers would choose the Windows API and develop against that API only. Soon, there were no real native OS/2 apps being sold in any stores. Once MS Office came about, OS/2 was effectively a dead commercial product, outside of the server space.

    The parallel here is that wine allows developers to target only the Windows API (again). This means you don’t have to bother with linux support at all and just hope that Proton or whatever will do the work for you.

    There are some modern differences though. First: Linux didn’t start as a major competitor to Windows in the desktop/gaming space. We’d all love the Linux marketshare to increase, but largely there isn’t a huge economic driver behind it. So Linux will increase or not and the world will keep on turning. We’re not risking being delegated to history like OS/2. The second: the compatibility layer is being made as an open source project, and this isn’t MS trying to embrace-extend-extinguish in the same way that their assistance to IBM implementing that layer was. (We could quibble about .Net and Mono and others though.)

    So I don’t think it’ll play out the same way. Linux will be okay. It’s already a vast improvement from prior years.

    Historically, there was nothing like a killer hardware situation for OS/2 – no equivalent of the Steam Deck – that was driving wide hardware adoption to encourage additional native apps. Valve has done more for linux desktop adoption in the last few years than anyone that came prior.