• 2 Posts
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Joined 2 years ago
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Cake day: June 15th, 2023

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  • Definitely. Of all the VR I’ve done, Alyx still stands out as the best - realistic graphics, interactive objects, puzzles that actually use the VR controls, great environments. It was what finally convinced me to get a VR system, and to get Index instead of FacebookVR.

    It’s like 15 hour game with limited replayability. Some of the mods are pretty good, but also short. If Valve had a ‘loss leader’ introducing VR, it was Alyx, not the Index itself - supposedly cost $50M to develop. I was really hoping that there would be other studios follow Alyx’s example, but we come back to that conflict between relatively short gaming sessions and a big, immersive (expensive) experience. If the studios don’t think there’s demand to cover a 9 figure development budget, then they’re not going to make big, story-driven experiences, and the market will have mostly episodic activity-driven games, multiplayer arenas, and flight simulators.


  • The VR games I keep going back to all have that same kind of ‘workout’ vibe: lot of activity; short, episodic play. I think that conflict - short play sessions vs expensive gear - is one of the reasons VR is still a niche market. It’s like geek Peloton, but that also keeps devs from building the big, story-rich games that get media attention and get people excited to play. I don’t think anyone wants an Elden Ring or a Silksong like experience in VR. Beat Saber, Gorn, Gorilla Tag are great uses of the platform, but it’s hard to convince someone to drop $1000 for ‘fancy fruit ninja.’


  • I use the Valve Index with my glasses just fine. Probably depends on the specific anatomy of your face and geometry of your lenses. There’s also a bunch of options for prescription lenses for (at least some) headsets.

    For me, the limitation of VR is the actual physical effort - standing, limited movement, swinging your arms - a couple hours of that, especially on a warm summer day, is just about enough. It’s far easier to lounge in a chair clicking buttons on a controller for hours. Like, Skyrim VR is amazing as an experience, but I just can’t get into it the same way as Skyrim flatscreen.











  • In contrast to the housing bubble, where a lot of the value was in overpriced houses sold to individuals, this overpricing is almost entirely in tech stocks, and tech stocks are almost entirely owned by by the wealthiest 10%, even 1%. The tech billionaires have limited ability to divest themselves of their own overpriced companies and absolutely will lose money.

    None of them are going bankrupt, they’ll all be just fine when the market recovers in a few years, because that’s the nature of capitalism. A bunch of peons, who convinced themselves that the bubble-value of their 401k meant it was safe to retire, will suffer, will have to go back to work - if you’re not an oligarch, losing money is painful.




  • Personally, I try to avoid wifi devices, because they tend to communicate through a central server, and it’s harder to be sure they aren’t secretly phoning home. Zigbee and Zwave intrinsically lack internet connectivity, so they are necessarily local-first. My network is Zwave - no experience with zigbee - and it’s been great. Devices all have a little QR code that you can scan to add the device to HA, whenever the device gets powered up. Good range of available devices, from switches & lights to environmental sensors. Most of my devices are Minoston or Zooz, bought from their websites; haven’t had any trouble. Honeywell thermostat. Aeotec outdoor thermometer.

    I run HA in a container on an RPi, and I have some sensors running off the Pi’s GPIO. Actually started with the GPIO sensors and only got HA running because its visualizations looked easy. Those sensors include temperature, CO2 and airborne particulates.