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@subignition

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Joined 11 months ago
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Cake day: November 1st, 2023

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  • Well I guess that’s what I’m asking. It has to be stored as data in some format. It should be possible to get that data and not be able to do anything useful with it. Unless the storage on the cartridge itself has some additional hardware that needs to be bypassed (which would be the breaking DRM part). Or I guess the cartridge itself has something separate from the software data that isn’t easy to imitate with a cartridge of your own.

    I haven’t paid attention to the details of how copy protection works since the PSX, which put some information in a physical area of the disk that couldn’t be read or written to by consumer hardware.


  • If anyone knows from a more technical perspective - where exactly would the DRM breaking come into play?

    I think I understand correctly that to take (for example) a Switch cartridge and pull out the game on it in a way that it could be playable on an emulator involves breaking DRM somehow.

    But if that requires cracking or decrypting, shouldn’t it also be possible to pull a copy of the protected software off the cartridge? And have an actual unmodified backup of the software that couldn’t be played in an emulator without modification, but could still be read by the original hardware?