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Joined 1 year ago
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Cake day: June 28th, 2024

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  • When I was in high school, I convinced my parents to sign me up for Japanese classes on the weekend because the sequel to my favorite game didn’t get translated. Didn’t end up getting all that far in it, my ADHD/autistic ass had a hard time paying attention in class and I had too much actual schoolwork to keep up with so I kinda just didn’t do the homework.

    But last year I started getting back into it just for fun, and I am having a lot of fun learning. Helps that I can go at my own pace without any pressure from being in school anymore. Still a long way from 日本語上手, but I passed a N4 mock exam and I just ordered a shipment of books and manga to try and see how far I can get. Saving up to travel in a few years too.
















  • No d-pad is an instant dealbreaker.

    Edit: Y’know what I’ll properly expand on this. The Steam Controller failed because it tried to replace vital functionality people expect from a controller. The Steam Deck learned from this mistake and just supplemented that functionality.

    TBH, the way I see it, the Steam Controller was designed for games I don’t want to play on controller, while being bad for games I do want to play on controller.


  • I think there’s an argument to be made that some level of retention strategy may be a necessary evil in today’s market, especially when all your competitors are doing it. No developer wants to run the risk of letting that playerbase dry up. You can have the best multiplayer game in the world, but all the brownie points for playing fair wouldn’t mean much if I’m sitting in an empty queue with no one to play with.

    It’s fine line to walk to make sure players are coming back for the right reasons, but you do want them to come back.