• 21 Posts
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Joined 9 months ago
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Cake day: June 28th, 2024

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  • There is an optional party member that you can either recruit or fight based on which dialogue option you pick. You’ll know it when you see it though, so it’s easy to make the right choice.

    There are 12 endings (13 in DS and subsequent rereleases). You can easily see all of them in just two playthroughs. Theoretically you could even do them all on the first playthrough, but it’s much easier to do in NG+.

    The only caveat is that you have to see them in order, you can’t backtrack if you miss one, which is why I recommend starting with the final and true ending on your first playthrough, then do all the others on NG+. NG+ makes it pretty easy to speed through things as well, your second playthrough will be much shorter.



  • There are a lot of JRPGs from this era that I love dearly but would have a hard time recommending to anyone who didn’t grow up on these kinds of games. Games that are slow, grindy, and mostly consist of clicking Attack every turn.

    Chrono Trigger is the one exception I can recommend to anyone, and then say that if you liked this entry point then you can try some other JRPG classics.

    Just note that the original SNES translation should be avoided, play a modern rerelease or a retranslation patch.


  • Fighting games: I’m a solid upper-intermediate player in most of the games I play. I’ve got a few tournament wins under my belt for smaller local brackets. At majors, I usually go 2-2 or 3-2, consistently finishing in the top half. Best I’ve ever done in a large bracket was 9th in Them’s Fightin’ Herds at Combo Breaker 2022.

    Riichi Mahjong: Master 1 on MajSoul, 7th Dan on Riichi City. Our local club runs a seasonal league where I took 2nd last season and am currently ranked 4th this season, though with IRL games the sample size is a bit small. I know I have a lot to improve on still, my deal-in rate is akin to repeatedly putting my hand on a hot stove.

    Versus puzzle games: Retired out of spite for the sad state of the competitive scene today, but I used to be the top Puyo Puyo player in my state, peaked at a 2700 rating back then. That is a big fish in a small pond though, top Japanese players are so far ahead of us because barely anyone in the west ever took this game seriously. Which leads into the long rant about why I called it quits… I’ve dabbled in a lot of other games as well, but when it comes to competitive scenes everything else is even more nonexistent than Puyo. There are a lot of games I can call myself good at just by default.





  • The original game (but not CoH) is cleverly designed to be entirely playable with just four inputs, all non-movement actions can be performed with two simultaneous inputs (jumps). So it’s entirely playable on a dance pad that way. I haven’t tried it myself, but I know it’s a thing you can do, and there’s footage out there of speedrunners doing dance pad runs.



    • Cadence of Hyrule - The original Crypt of the Necrodancer is one of my all-time favorites. CoH doesn’t quite reach that incredibly high bar, but it’s still an excellent game in its own right.

    • Metroid Dread - Hits all the highs of Super, but with greatly improved combat and bosses. So yes, I am calling this better than Super, you heard me.

    • Puyo Puyo Champions - Technically, this is not exclusive. However, I am counting it as such because the online playerbase is dead on every other platform. If you want to play the greatest competitive puzzle game ever made, the Switch version of Champions is really the only option.

    • Splatoon 3 - It’s Splatoon. It’s the newest one. It’s good.