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Joined 2 years ago
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Cake day: June 27th, 2023

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  • Not daily, but their canvas feature has a feature that lets you embed previews of your files into the flow charts you make. It’s pretty nice, since you can have shorter files entirely visible with everything else. Makes it pretty good for software development and project management, in my experience.

    Careful not to go overboard with it, though. I feel like a lot of people fall down the “productivity pipeline” when using it, where they end up procrastinating by trying to optimize every little thing and end up doing nothing at all.




  • Honestly, I don’t even believe it’s inefficient. There’s plenty of documented/recorded evidence of child labor around the world. Sometimes, all you really need is a pair of hands, and kids are physically capable of doing it. Countries with shitty labor laws are ripe with child labor abuse.



  • This gist of it from the WAN show was this:

    • They were unaware that it was intentionally not looking for the best deals (thus, scamming the consumer)
    • They stopped advertising Honey because of the referral hijacking
    • A ton of creators knew about it, and had already dropped Honey (people just talked about it via DMs, not publicly)
    • This all happened when YouTubers were getting shit on for even doing ads/sponsors, and they didn’t want to make a video that was basically “stop using this thing that saves you money because it takes my money” (see first point)


  • Yeah, it’s also ignoring that the issue with Apple’s “30% cut” isn’t that they take 30% of game sales. It’s that they’re forcing you to use their payment processing service to put an app on the store, and then they take a 30% cut out of that, even though third-party payment processing providers take much smaller cuts than that.

    Physical stores also took a 30% sales cut, because there’s value in getting people to see your product. It’s literally been the standard storefront cut for decades. Microsoft and Sony take the same cuts for their console sales/transactions.

    Valve does a lot more for companies than just put eyes on their games, too. They’re pushing for Linux-compatibility with Proton, they provide you with networking libraries and infrastructure for multiplayer servers if you use SteamWorks, Steam will optionally update your game’s SDL libraries so you have up-to-date controller bindings, etc. It’s not like they’re sitting there twiddling their thumbs and taking 30% of your money for nothing.

    I’d argue Microsoft and Sony do comparable work for devs on their platforms too.

    The whole argument against the 30% cut is so fucking dumb.