Thanks, I appreciate it. It’s a little like sharing my GM notes, so I was a little worried, but so far people like these weirdos.
Thanks, I appreciate it. It’s a little like sharing my GM notes, so I was a little worried, but so far people like these weirdos.
Yes. page 23 has an example, an actual sheet is here. It’s bundled with the documents from the Itch page, but maybe I should also throw it on the end of the book?
If you order a package that passes through the hands of the USPS it gets literally thrown. If you live in an urban area the logistics are not even set up that could sort packages without throwing them. On the upside throwing microwaves is good exercise.
I feel like that game was really sold as a “shelf game” with being big and pretty and cool. I hope there is a good index at least.
“Rules are IMO less important than setting” that’s the hottest take I’ve gotten so far. I agree in spirit. I love it when the rules get out of the way of narrative and immersion. That’s probably why I love Electric Bastionland so much. It’s got a real solid simple foundation that I can use for any story about exploring a dangerous space.
That blog is a fascinating pitch. Thanks for the rec.
5e rulebook has a very weird balance of lore/rules. There is so much lore, like pages for each race, but they are fairly vague. I have a hard time imagining anyone using the loosely Tolkien races strictly as presented in the rulebook. So I ask why so many pages dedicated to that?
Blades is incredibly slick in it’s design. I think it’s the best example of modern design where the mechanics and lore lean on each other. Because of the way many of the setting decisions are designed in subtle clever ways to add to the play, it makes me intimidated to run it, because I’m worried I’m going to get it wrong and weaken my game. I would have to do a lot of studying and run it a few more times before I felt I was really getting it.
Sure. I’m still trying to get the lay of the land over here. In my defense, I’m not selling anything and would really like to talk about lore in rulebooks.
That’s a neat example. I bounced off of teaching myself fate from the big book because it didn’t seem worth the trouble, I guess I should have looked at the little one.
Thanks.