

I was excited when Sony finally announced it for PC, and well, it was worth the ten years wait and full price for me!
I was excited when Sony finally announced it for PC, and well, it was worth the ten years wait and full price for me!
Passion projects like Stardew where the devs get paid nothing for years? That’s not sustainable.
That’s not what they think, that’s just how their law lackeys justify horrendous fines. Their market analysts will still see the „talk“ about the game, by people who played, legally or not.
Or do the boycott right and don’t play the game at all.
Subnautica was lightning in a bottle.
It‘s a passion project alright, but we won‘t see many games if only those are getting done.
Good enough to not release a new game in ten years, what small scale studio can say that.
And yet those small studios are one flop away from bankruptcy. Stardew Valley is a one in a million success story and should not pose as a benchmark. Barone decided to continue as a more or less single dev, but you can‘t blame talented young designers to expand their team to realize more ambitious projects and sacrifice economic safety for that simply because they now employ people. Barone can do updates ten years later and postpone Haunted Chocolatier for that, you can‘t do that if multiple people depend on their salary.
Not that it should be expected to dish out free content and never charge for DLC. Not every game has the kind of profit margin Stardew Valley has.
I‘m fine with it if the actual layout doesn’t matter, like in Hades where it’s just room after room.
It’s all the same? A puzzle dungeon from Zelda could never be generated with the algorithms we have now.
Das meine damit, getrieben durch wirtschaftliche Anreize.
China war so clever und hat die halbe Welt in die wirtschaftliche Abhängigkeit getrieben, sodass alle kuschen müssen.
Yeah I noticed I don’t really care.
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The install base with hardware capable of running their main releases though is probably dwarfed by PlayStation.
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What’s LBP?