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Joined 1 year ago
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Cake day: June 11th, 2023

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  • That final comment about needing play testers that suffer from motion sickness is spot on. I played Star Wars Squadrons in VR and with the ship’s frame around me, I could play that game for hours with the only problem being my own sweaty face. When my friend tried it out though, he could barely play for a few minutes before the motion sickness would set in and he’d have to break.

    I hope someone figures out something that lets more people play cool VR games, because it’s been a bummer that it seems like a 50/50 shot whether someone will be able to play the game without feeling sick.


  • Man, I’m excited to try this out. I hope stealthing is given first-class treatment and not shoved to the side for combat.

    I played a TON of Payday 2 when it first came out, stopped playing a little before the company put in microtransactions, and when I came back a year or so later, it felt like stealth had become an after-thought. Maybe I just came back at a weird time, or I couldn’t figure it out anymore, but I’ve been worried that Payday 3 is going to lean into the action and less into the stealth.

    The Payday 2 stealth progression through the art heist was one of the coolest things I’d played, until they added the train heist and that fusion generator thing. Those were absolutely intense, and I loved figuring those out.