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Joined 11 months ago
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Cake day: October 28th, 2023

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  • Age of Empires II is honestly a somewhat strange combination of historical and not. Take, for example, the upgrade lines for certain units:

    Militia -> Man-At-Arms -> Longswordsman -> Two-Handed Swordsman -> Champion.

    So the skirmisher is a spear-throwing foot soldier with a shield. Historically a foot soldier would have a shield, a few throwing spears, and then a melee weapon. But in Age of Empires II the spear throwing and the melee are divided into two separate units.

    Age of Empires II does have a light cavelry line, though, and they’re pretty quick. But only civs historically known for their good cavelry have bonuses towards them that make the viable (i.e. There are various steppe-civs in AoEII, as well as Mongols and Huns, and I’m sure Turks and Saracens have some benefit to light cav as well).

    In this regard Age of Empires IV is more historically accurate, as that game can have completely unsymmetrical civs, whereas Age of Empires II has far more symmetrical gameplay.


  • Yeah, in Age of Empires II they’re more expensive than Skirmishers, who are archer-countering units. They’re also more expensive than regular archers, and that’s not going into the research that a good cavalry archer needs, as they’re also subject to some of the most expensive research options.

    In Bannerlord you can get good horse archers only be recruiting young nobles. Then you have to spend time on levelling them up, because at the lower tiers they’re just not that good, and you risk a number of the dying before they reach a high enough level.

    So between the two games I play that prominently feature horse archers, I’d say they’re managed pretty well, with the increased costs, slower training times, player skill, or levelling requirements.



  • It’s not about Steam and Valve being beyond reproach for criticism. It’s that posts like OP are incredibly hyperbolic.

    Steam is genuinely a good service, at least for now, for as long as the current people in charge stay in charge. And because they’re such a good service they have become the number one place where people look for games.

    This attracts the occasional person like OP who tries really… really hard to make Valve look evil. And not just random people either, other platforms who either don’t have the resources, or don’t want to spend the resources, to make a service that can actually compete with Steam try to make Valve look like a villain too.

    Claims that seems true on the surface, but are otherwise false (i.e. Valve has a monopoly), cases that are misrepresented (i.e. The case with Wolfire Games), or criticisms directed at Valve that aren’t specific to Valve or Steam (i.e. You don’t actually own your games) are often the go-to topics of posts like OP, and have been repeated hundreds of times (and debunked). At this point people are just sick of seeing it and will downvote on sight.



  • Pretty sure, historically, they were also pretty powerful. I remember at one point reading about several nations that had serious issues with horse archers. A ranged unit of constant mobility, of course they’d be difficult to deal with.

    How effective they are does depend on what kind of game you’re playing, however.

    In Age of Empires II horse archers are only really good in those civilisations that have adequate research for them. And then it requires a good deal of player skill to micro the units to make use of their enhanced mobility.

    In Mount and Blade Bannerlord it all depends on terrain. Horse archers are deadly on any sort of open terrain, but introduce trees or even a mild amount of rockiness and those horse archers are in a serious disadvantage.