• 4 Posts
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Joined 1 year ago
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Cake day: June 5th, 2023

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  • Sounds to me like you just don’t want to think that hard, which is fine, I usually don’t either. Half of the time I just play Doom .wads

    BG3 specifically: It’s D&D 5e, so… yeah It’s gonna be complex.

    Complex systems more generally:

    The best way to learn about any complex system is to bite tiny chunks out of it and ignore the rest, even if you know stuff is interconnected. You’ll never learn everything at once, so don’t try. Eventually you get bored with the little bubble you’ve carved out for yourself so you move over and learn about some other bit. You don’t even need to care about whether you’ll understand everything eventually.





  • The thing about fencing is that it basically evolved from the general idea of swords as a form of self-defense, not swords as a tool of war, and pure effectiveness wasn’t the only thought there.

    In fact the term fencing as we use it today specifically referred to rapiers from the start, and rapiers were fashion as much as they were tools. They were designed to go well with fancy outfits and weren’t even necessarily designed to kill people so much as to win duels, which it was great at due to it’s light weight (plus, taking a big ol’ killin’ sword would probably be looked down upon, even though someone totally might die either way).

    If I were making a character with a background in fencing who planned on going on adventures, I’d have them grab an estoc as it’s essentially a specialized longsword. You want something that can make a big enough wound to drop someone quickly, sturdy enough to pierce armor, and an estoc fits those requirements. Another option would be a backsword as George Silver preferred it as a general self-defense weapon, if you’re not expecting to fight armored opponents much or at all.


  • Considering Lemmy’s apparent deep-rooted technical issues, I’d be perfectly fine with Beehaw searching for something else. Leaving Lemmy doesn’t mean leaving the Fediverse, which a lot of people seem to be misunderstanding. It’s sort of a hard requirement for anything Fediverse-related to be about as advanced in terms of mod tools as Mastodon at least, and otherwise, what’s the point? People are focusing way too hard on perceived ideas about “what the community is like” or whatever, look guys, it’s the internet, it’s always like that. Maybe stay away from places as general and wide-ranging as Technology (honestly I’d say that’s the flaw of a good chunk of Lemmy instances and people need to start looking for / creating more specific stuff. It’s out there, please god just look.)

    Ultimately the purpose of Lemmy is to be something like a traditional forum system, but networked in a way that makes those forums highly discoverable. Lemmy achieves that, but if there’s actually technical barriers to content moderation, yeah, that sucks.






  • I’m this person and god do I wish I wasn’t, sometimes. So many games have been way less interesting than they could’ve been for me because for me, fun is learning to play the game well. I’m not sure what frustrates me more, the way people who don’t have that attitude say “I play games to have fun” as if I don’t, or me looking at the recent LoZ games as failures design-wise because they’re too easy to cheese.


  • I remember a video some dude put out where he discussed how he’s pretty sure he discovered that those hats were just some other article of clothing rolled up which is why they’re a little silly… I’d need to look for the video again. He’d made something, I forget what, and realized that it folded up into that hat exactly.