• 5 Posts
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Joined 1 year ago
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Cake day: June 10th, 2023

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  • Yeah, I keep in touch. I experienced some deprivation as a kid, so as an adult, I pursue interests with glee. Maybe even to my detriment, but overall I think it’s a positive thing to rush toward interesting things.

    The flip side is, really draining sometimes, and I push it away in favour of gratification. Could also be a sign of an imbalance in life, if recovering from work-based responsibility doesn’t happen well enough, and it intereferes with personal life responsibilites.


  • I have two Hori sticks, the RAP4 (modded) and fighting edge unmodded.

    Both work great on pc and playstation. Hori at least had a switch stick, but not sure if any more. It was based on the RAP, which is a fine stick, even out of the box.

    If you don’t have budget constraints, ordering a custom could work too, since you could get it to work on the switch and ps. I don’t think many sticks support both out of the box.

    If you can leave the switch out, Qanba is real nice. Razer sticks are pretty cool too, very heavy and boxy, but I like that. And Hori is a bit more budget friendly.

    The Nacon stick with Sanwa parts seems like a good deal too.




  • Alien RPG has this mechanic in the “cinematic play”/oneshot playmode, and it for the single session of it I’ve done, kt was great.

    I ran the introductory adventure with a few modifications (like taking out the android), and giving each player a card with their own goals and motivations. It culminated in a GREAT betrayal at the end of the session, and a desparate, selfish scramble for survival.

    I’d love to try it again, say for Vampire or some other “non-good” and rp-heavy heavy game.








  • I just read Nights Black Agents, and they have a similar idea presented in the book, but no rolls.

    They give examples of environmental features for different locations, that could be used to up the ante and encourage interactions.

    A fight on the streets? Someone gets slammed to a fruit stall and starts chucking melons.

    A chase scene on a highway? Two trucks come in between the cars, so you can run on them to reach the other vehicle.

    A fight on an icy lake? Cracks form, or maybe the sleeping leviathan sticks its maw out every now and then.

    Don’t add more hp pools to dwindle, make the dwindling more interesting and maybe make the environment speed up the combat. You don’t need to kill all the ruffians if you push them into a river, cutting the time of the encounter into half.

    Telegraphing options is good too, since playees might need some encouraing examples. Want a swashbuckling scene? Make the bandits swing on on tapestries and chandeliers to give players ideas and feed their imaginations.









  • Depends on how progressive you want to go, as when you are bordering on noise, ambient and other fringe genres, there are lots of bands with little fame.

    I have a single album from “Lento” that is pretty cool. Post-rock, powt hardcore, post metal kinds stuff.

    Nero Di Marte is on the more extreme side, but flirts with prog.

    Oranssi Pazuzu is prog and black metal together. Weird stuff, but good.

    And a long time favourite: Circle. Lots of different kinds of albums, most pretty great. Awesome if you can catch them live.

    Edit. More stuff and typos

    There’s this noiserock/prog group called Fushitsusha. The songs are long, winding and sometimes grinding romps. They have some traditional Japanese elements mixed in as well.

    If you don’t know about Mono, go have a listen. Especiall Hymn to the Immortal Wind. Stuff brings tears to my eyes.