Thanks! I tried looking, but only came up with a bunch of non-source Tumblr posts.
Thanks! I tried looking, but only came up with a bunch of non-source Tumblr posts.
Thank you, it looks great! Hopefully I get yours done soon!
Cool, I’ll poke you again when I get to them in the queue.
Sure thing! What’s your sona?
Yeah, nothing special about the markings. Whatever looks best.
Cool, I joined your server. Looking forward to working on Techno!
Sadly, the only decent pic is what’s on the easel from this vent art. In case it’s not recognizable, it’s a snow leopard. And yours?
A headshot of someone’s sona, absolutely. But if you’d prefer a trade, we might be able to do that. You just have to bear with the fact that I’ve got next to no art of my sona.
The only guy I considered was Elliot, but between the girls it was Leah, Abigail, Haley, or maybe Maru. I wound up with Leah, but it felt like the girls in general were a lot more interesting than the guys.
I get that, but you’re also not quite getting the full picture with this specific instance. The community on Reddit has been waiting for Silksong so long that they have been over-analyzing every single game convention for years to see if we’re going to get a release date, and had a heated debate over whether or not a blood sacrifice of a member of the community would bring the release. They’re a little crazy over there.
I got super-excited when I saw they were bringing back Peter Stormare–and then worried when this looked nothing like the game.
I love how it basically swings between entirely accurate and wildly inaccurate, and there’s no clean line for it.
You have a computer. That computer does exactly one thing, and anyone can make a copy of it, and tweak it slightly to fit their needs. That’s a Docker container. It needs to run on other computers.
You need a way to manage multiple Docker containers, and the networking between them, and the items you need to customize them. You also want to make sure that they aren’t going to bump into each other accidentally, so you need to sequester them in different areas. You also need to make sure that only certain people have access to those different areas, so you set up authentication in a fashion that reflects that. You also need to manage the computers the Docker containers are running on, to make sure that only certain hosts run certain workloads, and that there’s a difference between controller and worker nodes, and that the networking is set up correctly between them, using a custom thing called a container network interface, of which there’re multiple choices and you need to decide which best fits you needs. You also need to make sure that you have a permanent storage solution that the Docker containers can use, so that if you lose a worker node you don’t lose all the data for all the containers running on it. All of this is run through API calls to the controller nodes. That’s what I remember off the top of my head for Kubernetes, and I think I’m forgetting stuff.
We aren’t crying because of you, we did this to ourselves.
Thank you! Unfortunately, I’ve now definitely given them photo evidence of the warranty being violated, lol.
I’m not sure how much more detail you could have added, it looks great is it is. It sucks that the relationship turned out badly, but I’m hoping this next year works out better for you.
Kate. It’s a movie on Netflix where an assassin is slipped polonium on a job in Tokyo and has a night to track down the ones responsible before she dies. It’s a fun movie.
If I recall correctly, it doesn’t happen often in SG-1.
It kind of felt like the game was trying to tackle language as a barrier to entry in the same way that Tunic did, but ultimately failed to properly teach. The first language is learnable, but most of the others had extremely frustrating attempts to get the last few words. It fortunately tells you when the word is correct in your pocket dictionary, but if you haven’t encountered the item it references yet, you have to assign it what you think it is, rely on it, and figure out what exactly is wrong.
I get that it’s a puzzle game, but there’s supposed to be a moment of “Oh, that’s how it works” euphoria when you finish a puzzle, not a consistent “Seriously? I got it this wrong again?” and an encouragement for random trial and error due to frustration. It’s cool that there’s different languages, based on different existing language structures, but it felt like the execution of unraveling it fell flat.
I think you mean nonconsensual organ arbitrage.