Getting it done with the power of friendship since 1991.

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Some suggested Lemmy communities:

!patientgamers@sh.itjust.works

!jrpg@lemmy.zip

!retrogaming@lemmy.world


Discord for Japanese-style role-playing game (JRPG) discussion: https://discord.gg/vHXCjzf2ex

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Joined 2 years ago
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Cake day: August 4th, 2023

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  • It has a strong 80’s vibe, so I was immediately attracted to it for that alone. I didn’t recall having much nostalgia for the original track, “Dear to the Heart,” and I still can’t parse whether I didn’t realize it or the synthwave here retroactively implanted it in my head.

    Honestly, the original soundtrack wasn’t my favorite Final Fantasy soundtrack. Usage of music in video games has improved so much since then, and there weren’t many who knew what they were doing placing and looping music in games once composers started leaving chiptunes behind in the mid 90’s and were producing longer tracks with more real-world sound. Rebirth’s soundtrack is such an impressive project. The sheer size of it is colossal, and then they put dynamic music layering on top of a lot of it, even in quiet scenes. All the while, it somehow simultaneously fits the variety theme of the gameplay while evoking memories of the original game. Crazy.







  • I had major problems with Remake myself, mostly stemming from punishing encounter design and them padding out a 6+ hour section into a full game. The catwalk lights, the lab, and other stuff obliterated the pacing, and it was painfully obvious how much better the dungeon design based on the original content was when compared to the new stuff.

    The good news is, in Rebirth, that 1:1 remake feeling is front and center if you want it, instead supplemented this time by optional content. I felt like I had much more room to put together materia builds, and it has one of the best video game soundtracks I’ve ever heard. I’d be over the moon if they did a version of Final Fantasy VI that felt like most of Rebirth did.

    Except for the limit breaks. Why they didn’t give those full target tracking and allowed them to whiff is an outright bizarre design decision (along with the constant splitting of the party).















  • We still have a ways to go before reaching the inflation-adjusted, $150-per-game peak of mass market games in the 1990’s. A key difference is games back then had way higher marginal cost (it’s near zero now).

    The interesting thing is that the market is becoming a lot more like it was back then, full of people that only buy one or two games a year and only play those. Of course now, the model is retaining players with DLC and MTX, whereas in 1995 it was more because people could only afford one or two games a year.


  • Ashtear@lemm.eetoGames@lemmy.world*Permanently Deleted*
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    1 month ago

    Ughh. The selective enforcement is maddening, both with this and TikTok. So much of the filed complaint especially applies to Roblox, but it’s clear that we’re only interested in protecting our consumers when it really means chipping away at a foreign rival’s burgeoning soft power.