MJ12 Detachment Agent
I’ve tried it out. It’s actually a pretty solid early-access game. Excellent atmosphere and setting.
Respect to the dev with being so open with the community.
I wouldn’t be so sure that SQ42 will be a guaranteed slam dunk as many SC fans seem to be speculating. That’s if it ever does get released or course.
The gameplay in the recent demo is subpar. FPS combat in particular was trash, far worse than HL1; a game released more than a quarter of a century ago. Turret gunning and the platforming parts looked decent but they are not going to carry the game. No example of player controlled space flight was shown.
The space battles looked nice in a b-movie kind of way, but I have my doubts how this will translate to fun space flight gameplay.
From SC, we know that they have a very history of even basic conceptual balance and they are horrible at iterative play testing.
Regarding the Hollywood cast, Gary Oldman sounded like he wanted to get his money and get out of there ASAP. Anderson wasn’t much better. Writing was some high school-level drivel “we must win because we must!” and lots of shouty one liners. There is a very real possibility that the whole thing will be a Wing Commander: The Movie - 30 hours of tedious custscenes. And you just know it’s going to take itself extremely seriously (think the space bulldozer scene in Wing Commander).
Looking at the UI/UX of SC, it’s not unreasonable to assume SQ42 will suffer the same sorry fate. Very flashy ironman-style UI visuals that are nigh unusable in a video game.
Let’s see what happens.
This makes me really want to try both HL1 and HL2 in VR. 😜
I am not sure I want to play Ravenholm in VR. 😆
You tried HL1 in VR too?
This was a 50:50 case. Not much else going on. Not my community. It’s a collective community for all subscribers. 😀
Would love to try both. I wouldn’t even mind HL1 in VR (HL1 is my favourite in the series, other release are exemplary as well).
I should honestly try the 3rd one. These days I don’t really play FPSs other than replaying HL1/HL2 (and their expansions) and Max Payne 1/2 usually in back to back sessions.
I would of course play HL3 (still have to play HLA; I don’t have an index).
The original was definitely the best (haven’t played Max Payne 3 though), but I thought the sequel was solid enough.
Every 2-3 years I do a replay of both games back to back. It’s almost like a single package for me.
Well, you got something to try out. :) And the Holy Roman Empire setting is rather unique for city-builders.
I am aware of Nvidia DSR. I have not had much luck with it with the various indie games that I play.
Good find. Although to be fair, their games seem to be (at a brief glance) better than avalanche of lazy, cheap “[concept] simulator” games on Steam.
It’s because ML enhanced graphics are perceived as “good enough” by the majority of consumers.
I am no game dev, but I will speculate that optimization is difficult, expensive (time/cost) and quickly reached a point of diminishing returns.
That being said, I personally prefer SSAA anti-aliasing, but I play heavily CPU-bound games that rarely stress my graphics card. But the SSAA ship has sailed, very few games offer this mode.
I like the concept and the gameplay seems relatively in-depth (in contrast to the “casual” graphical style), but the stylized anime character textures are a turn off.
Might check this out anyway.
I was hoping for a more simulator/tycoon game. 😀
Did that Bible game include gameplay around setting up a “church” that was actually a political donation front to promote political parties that would limit free access to healthcare for the population (under the auspices of lower taxes and “market driven solutions to healthcare”)?
Or was the gameplay lazy and uninspired?
Current AAA titles almost certainly have comparable development costs.
If you have 1,000 FTEs with a blended per-FTE annual cost of $100 K (I would argue this could be higher in North America and Western Europe) that works out to $100 M per year of development.
The short story is really good. Although it’s pretty brutal and depressing.
Played the the game what seems like almost 30 years ago. I did not get very far at all (was too young).
I don’t have any issues with them launching a new game. I am not even opposed to asset re-use if the new game has a new concept. To be honest, I enjoy Havendock as it is right now (even though some of the late game is clearly not finished).
But they really should have clarified their goals for Havendock before launching another game (that will also be in EA).
I was intrigued by the concept, but then I noticed that many of the assets and gameplay mechanics look identical to Havendock, a unique and enjoyable game, but one that has been stuck in EA and hasn’t seen updates in a year. Havendock is developed by YYZ, while Stormbridge is being developed by YYZ studio.
Seems strange to release a new game (with same assets and similar gameplay implementation) while your original game seems to be stuck in EA.
Solid strategy. It’s very playable as it is now, it might as well be a 1.0 release. That being said, some additional QoL fixes and tweaks would are always nice.