On this day, 10 years ago, I released Shattered Pixel Dungeon v0.1.0. This tiny initial release was my first serious attempt at gamedev and was distributed to maybe 50 people on the Pixel Dungeon subreddit.

Fast forward 10 years and Shattered is my full-time job, with roughly 5 million combined downloads and roughly 150 thousand combined sales over several platforms. Even after all these years, more new people are discovering Shattered now than ever before, and the updates I make are getting bigger and better.

Join me for a quick walk down memory lane, and for a preview of something very exciting that’s yet to come…

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  • LocalDreamerZoe@lemmy.world
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    1 month ago

    I’m kind of iffy about most of these. The simpler textures are better imo, all the extra colors on the new ones make them feel too complicated (and round, if that makes sense)

    Goo with teeth looks great, but doesn’t really fit from a lore perspective. Maybe change it so the teeth are made from broken rock? Seems like that would fit better thematically

    A few that stuck out to me; corruption wand feels top-heavy, crystal chest is a bit too transparent, rings look like spaghetti-o’s. Gnoll scouts look like wax figures, and monks look too similar to senior monks imo. The bright orange is the easiest tell. Seeds and dewdrops, please just don’t. Massive downgrade for both

    Evil eyes just look traumatized lol. Would be cool for april fools

    DM-300 and mimic redesigns are both great. I’d love to see more like that

    Finally, Yog-Dzewa. That sprite is absolutely phenomenal and I cannot wait to plunge an arrow directly in the pupil!