After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.

  • torvusbogpod@lemmy.world
    link
    fedilink
    English
    arrow-up
    3
    ·
    1 year ago

    Even Halo 3, for all its faults (“to war” immediately springs to mind), kept everything largely within the world-building of the previous two games, and it made the whole trilogy feel super cohesive and immersive when played back to back.

    • Astroturfed@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 year ago

      3 was definitely the last solid one. I still can’t believe they tried to turn it into a class based loadout cod game for multiplayer…