Interesting take on comparability vs performance. I gotta imaging capturing user data and sending to a cloud collector is also a big culprit.
Interesting take on comparability vs performance. I gotta imaging capturing user data and sending to a cloud collector is also a big culprit.
Ah yeah. I had to do the same. When you said “solution” I was hoping you meant you found a way to resolve the FPS drops while keeping polling at the original polling rate ^^