Xbox boss Phil Spencer has addressed the fact Baldur’s Gate 3 launches on PS5 before Xbox Series X and S in an interview at gamescom 2023.

  • blindsight@beehaw.org
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    1 year ago

    Do they have any other option than to stick to their guns on this one? That’s sold the XBox Series S as having feature parity with the Series X. If they go against that now, then they’ve engaged in false advertising and will immediately get slapped with a huge lawsuit and/or fine, plus all the negative PR that comes from it.

    They’re stuck until the next console generation, which is a long way out. And I wonder if PS5 will continue to gain ground against XBox for the rest of the generation as a result.

    It will be interesting to see if they continue with their two-model tiering next gen, but I’m guessing they won’t.

    • Hypx@kbin.social
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      1 year ago

      The Series S will become an ever bigger anchor going forward. Eventually, there will be 3rd party games that just choose not to bother with the Xbox at all because of the Series S.

    • Omegamanthethird@beehaw.org
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      1 year ago

      I feel like developers have completely given up on optimizing games. Any game should be able to run on the SS. Most games can run on last gen consoles

      • Velonie@beehaw.org
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        1 year ago

        From what they’ve said the game can run fine, but the issue is getting local split screen on the S working because it has such a small amount of RAM available

      • PenguinTD@lemmy.ca
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        1 year ago

        Most of time, it’s the juggle of time and resource available to you, but there is still a hard limit otherwise how about demand BG3 to also run on my antique knockoff NES? Cause they are too lazy to accommodate the hardware limitation? How about my smart watch? Or someone else’s smart fridge?

        Don’t get me wrong, what you said in some cases but most likely the devs are told to push it out instead of make the game run better(on the target platforms.) There are no secret sauce to otherwise fit a game like BG3 to previous gen consoles.

        Last, if you are really good at this optimization thing the whole industry will pay good money for your skill set.

        • Jaccident@lemm.ee
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          1 year ago

          How about my smart watch? Or […] smart fridge?

          Well it worked for Skyrim? They released that for my niece’s speak and spell.

      • li10@feddit.uk
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        1 year ago

        Having just looked up the equivalent PC specs, it really doesn’t seem like a lot of power.

        I imagine the game can run “fine”, but they probably need to do a fair bit of optimisation or people will complain about the way it looks and frame rate.

        One of the benefits consoles used to have was everyone running the same hardware, but they’ve lost that now and I don’t imagine console players will be as accepting of lower quality as PC players with low end GPUs.

        • stopthatgirl7@kbin.socialOP
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          1 year ago

          The main issue, and what’s keeping Baldur’s Gate off it, is a RAM issue. It’s got less RAM that the One, and things like dual screen need more RAM than the S has.

      • Knusper@feddit.de
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        1 year ago

        It’s just a business decision. Enough players have strong enough hardware that the invest into optimizing for weaker hardware isn’t likely to pay off.

        If there is a weaker platform with lots of players, like the Switch, that can make optimizing financially viable, but obviously, it depends on how much optimizing you would have to do…

    • ram@lemmy.ca
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      1 year ago

      If they go against that now, then they’ve engaged in false advertising and will immediately get slapped with a huge lawsuit and/or fine,

      No they won’t. Companies aren’t beholden to their commitments from advertisements in perpetuity. In the first place, someone would need to sue, or begin a class action. That’d drag out for years, and almost certainly lose.

      • li10@feddit.uk
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        1 year ago

        Even without a lawsuit, is it worth the hassle?

        They’d lose a lot of trust in case they ever wanted to do something similar in future.

        I’d be furious with any company if they pulled that sort of shit with a product I owned.

        • VoxAdActa@beehaw.org
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          1 year ago

          I’d be furious with any company if they pulled that sort of shit with a product I owned.

          On the other hand, feature parity means that the full potential of the X because everything also has to run on the S. So all the things that the X can do that the S can’t will, probably, not be used much, if at all, going forward, just to avoid this kind of hassle.

          Great deal for people who bought the S, but sucks shit for people who paid a couple hundred bucks more for the X, for features that simply won’t be utilized.

    • Briongloid@aussie.zone
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      1 year ago

      They can change course on advertised usage if they can argue that they had a genuine intention for longevity and only changed course after.

    • ampersandrew@kbin.social
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      1 year ago

      They’re stuck until the next console generation

      Since these Xbox consoles came out, maybe even since Xbox One X, they’ve been talking about being “beyond generations”. I figured that would result in more periodic updates, probably with two simultaneous lines of Xboxes, X and S, but it hasn’t turned out that way. So far, it’s just seemed to mean that you don’t have to deal with Sony’s BS around PS4 and PS5 versions of the same game.

      • Die4Ever@programming.dev
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        1 year ago

        They should’ve figured out a way to communicate that the Series S will last until next gen, but the Series X would get more cross-gen games when next gen launches

        Or they should’ve known that RAM is hard to scale on and they could’ve included an extra 2GB or so in the Series S lol

        But I’m actually a believer that BG3 could be made to run on XSS even with split screen, it’s just gonna take more work and reduced graphics maybe audio quality too, and smarter data streaming from the SSD

        • stopthatgirl7@kbin.socialOP
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          1 year ago

          Or they should’ve known that RAM is hard to scale on and they could’ve included an extra 2GB or so in the Series S lol

          They really should have. It’s got 2Gb less than the One, which is where all these problems are coming from.

          And as for getting BG3 running on the S, well, Microsoft has had to send out some of their engineers to help Larian figure out how to do it, so I doubt it’s going to be an easy job.

          • NuPNuA@lemm.ee
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            1 year ago

            Wasn’t the general idea that direct storage means data moves from the SDD to the GPU skipping RAM, hence the need for less. It’s possible Larian aren’t used to dealing with direct storage since the PC doesn’t have it in most systems even now and so just brute forced things the old way on PS5? That’s why MS engineers have to go and show them how to use the new architecture.

            • conciselyverbose@kbin.social
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              1 year ago

              On PC, the point is that you can skip RAM and go straight to VRAM. You still need the assets in memory while you use them. It’s faster but it’s not that much faster. With unified memory there isn’t that distinction. That’s one of the ways consoles can be better optimized than a general PC build.