The Epic First Run programme allows developers of any size to claim 100% of revenue if they agree to make their game exclusive on the Epic Games Store for six months.

After the six months are up, the game will revert to the standard Epic Games Store revenue split of 88% for the developer and 12% for Epic Games.

  • moody@lemmings.world
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    1 year ago

    If the game is in demand, people will go there if it’s the only option. It’s not a great option for some obscure indie game, but it is for mid-budget projects that have already gotten interest.

    • MajorHavoc@lemmy.world
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      1 year ago

      That’s fair. I personally just skip those. But maybe few enough people skip to make the lower fees worth it.

      For the majority of game studios this seems like a terrible deal though.

      • moody@lemmings.world
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        1 year ago

        I feel like zero fees vs 30% fees is a pretty big difference. But you have to be able to sell at least enough to make up for the difference either way. It also very well could just attract devs who think they’re going to sell more than they will.

        • derpgon@programming.dev
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          1 year ago

          Well 0% fee for a store that has zero added features vs 30% for a launcher with cloud saves, overlay, online couch play, tradeable in-game items, gifting, community, profiles, wishlist, notifications, etc.

          Someone has to pay for the server time and storage.

          Oh and Steam has way bigger userbase.