• chetradley@lemmy.world
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    7 months ago

    Y’all remember that post about the “science-based dragon MMO” that topped the gaming page of…that other site…? If not, I’ll include the title and image below, because it’s got the same energy as this post.

    Dear internet, I’m a 26 year old lady who’s been developing a science-based, 100% dragon MMO for the last two years. I’m finally making my beta-website now, and using my 3D work as a base to create my 50+ concept images. Wish me luck, Reddit; You’ll be the first to see the site when it’s finished.

    The comments were surprisingly constructive considering she basically pasted zsphere sketches over a generic background and announced she had been solo developing the most ambitious dragon fucking game the world has ever seen. It’s been 12 years, I wonder how she’s doing?

    • casual_turtle_stew_enjoyer@sh.itjust.works
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      7 months ago

      You know what’s ironic about all this is, as someone who has seen game dev pitches (not good ones), they arguably had their shit together more than most aspiring game devs. Looking back at the skeletals, ya know they actually may have had a chance of getting somewhere. They knew absolutely nothing about the technical side, but hardly any game devs actually do. They probably still stand a better chance today of developing this than some game studios asset-mashing in Unity or Unreal. That’s the true state of game dev.

      • RonSijm@programming.dev
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        6 months ago

        I remember this post like it was yesterday, and she didn’t have her shit together at all.
        All she had was a Z-sphere dragon in ZBrush poorly photoshopped on top of a lumion render, and an overambitious idea

        • Let me reiterate: I have seen worse.

          In fact, Disney once paid a lot of money for a game with even less concept art and design. Unsurprisingly, this game was never released and very little record of it remains. And when I say it was worse. For those who think they know: yes, I’m talking about the viking bears.