iirc, it costs $99 a year to be able to upload apps on the apple app store rather than a one-time $25 on android. Also, apple test flight or whatever has a limited amount of people who can use it, rather than just installing an apk on android. Apple’s ecosystem makes it much harder for open source or small apps to exist for iOS devices.
Also android has FDroid, which is free, and libre.
I believe the tools for iOS development are only available on Mac.
Not completely true. The best by far is xcode, but swift is open source so if you develop your own toolkit instead of SwiftUI and replace all other proprietary *Kit then any old computer can do it. You can also use (usually cross platform) frameworks which have already done all of this like react native which makes it really easy to do in other OSes, however you will still only get the best experience using native libraries which can only be built from Xcode on a Mac. Maybe darling will open the doors to running that on Linux one day though!
Are you sure about this? Even if you build in Flutter or RA, you still need a Mac or a cloud service Mac to build for devices.
I’ve done some limited research, and it should be possible to build from anything if you don’t use any apple specific cpu features or frameworks etc. that being said, that will be a pretty bad experience so I assume these services require a Mac for that reason. I could be wrong about react native though, only found one questionable source that said you could.
You cannot. Both flutter and react native still requires code to build an iOS app afaik. Source: I have to do this sht sometimes at work.
Technically you can, but no at least mediocre framework supports it, for the thread context it seems just bike shading
How much harder would that be? Is react common on most open source projects? It feels like everyone in atleast the linux community hates it .
I don’t know, never used it. Just know that it exists and can do that.
People say it’s the price (to develop), but it’s not IMO. It’s the community. Lots of developers use iOS (in the US), but in my experience, power users who develop FOSS in their free time have a high propensity to be Android users. There’s just so much more freedom in the platform.
Add this to the fact that outside of the US Android is more popular as the device costs are lower and there is less blind brand loyalty due to that, so developers in those countries focus on the platforms they use.
I believe the latter was the case with the current FOSS weather app I use (Breezy Weather).
Update: This is personal experience, but I’ve never met a free-time FOSS app creator (or contributer) that didn’t develop for the device they use. And I’ve met a lot of them.
Final edit: Weather apps may be biased with age. With React Native and Flutter taking over new apps, platforn agnostic apps may slowly go away over time. But which FOSS dev wants to build a new weather app when there are so many (for Android) already?
iOS is kind of annoying to develop for. You kind of need to be entrenched in the Apple ecosystem to do it.
I also think there’s the niche part of it. Weather apps are kind of niche, if I’m going out I only care about the temps and whether or not it might rain, and iOS already has a great built in app for that. I love FOSS, but I’m not sure I care enough about my weather app to seek out a FOSS alternative to the default one.
Also I’m not sure Android has a weather app by default? I have a Pixel 6 as a work phone but don’t think I’ve ever checked for a weather app on it.
IOS has a preinstalled weather app and people just use that. For whatever reason. Everything is so integrated, I guess 3rd party weather apps wouldnt even display correctly. On Android, simply use a Notification and thats it.
What? There are plenty of third party weather apps on iOS. I’m not sure if iOS has those sticky Daemon notifications that Android has though, I don’t think I’ve ever seen them.
There are widgets though, both for the Home Screen and the Lock Screen, as well as little widgets for the watch if you have one of those.
Modern iOS is quite polished. Android could use a touch up with their widgets honestly.
Apple bought darksky and has been integrating all of the technology into their app so it is becoming the best one without having to bother looking for another. You have to be a super weather nerd to even want to bother looking for something else. I happen to be that much of a weather nerd and use a third party app. There’s tons of them in the App Store.
I saw they use some british Weather stuff? I just always assume these models are way worse than something like DWD in Germany. Thats why I currently use a KleineWettervorschau, an app for the DWD but not by them, as they had stupid legal problems as they, as a state institution, have an app without Ads, wow crazy.
Sometimes when people put their hard work into building an app for free, they don’t also want to pay $99 a year so that some bullshit company can profit off of the app developers hard work.
iOS developers are REQUIRED to own a mac and are REQUIRED to pay apple $99 a year. That means it is more costly to develop open source for iOS or any apple product. That’s why apple is terrible.
I generally like Android from the perspective of more availability to the ecosystem. I think there’s even an environment to run android apps easily on desktop too or any environment for that matter.
In general open source solutions can simply reach more people, which is why there’s more projects that are Android based.
From the perspective of FOSS developer:
I simply don’t want to pay €100 every single year to Tim Apple to make a free hobby app.
Android has more ways to distribute, and the “official” way is one time €25 fee and that’s it.
weatherBecause Apple damn sucks. Its useless to have FOSS apps on this platform if you ask me. Plus they go fully “license business” and dont allow many FOSS licenses that have “this software comes with no guarantees” in it, e.g. the GPL
Foss and Apple don’t really go hand in hand. The foss apps that are currently on iOS though, I fully support and encourage more development of.
You make an Android app, you leave the binary on Github or wherever, or even just get people to compile it themselves.
On Apple, you need to go though the whole appstore bullshit.
Don’t you have to pay a monthly fee to be listed ln the App Store?
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I think this goes for open source in general. I guess its just because of Apple and how locked down and restricted they make things. AOSP is open source and as a whole is pretty open with allowing things like sideloading and more freedom and control to developers and users in general, so I guess that encourages more FOSS developers to support it and the platform, over something like iOS for instance with its locked down ecosystem.
Apple does not like FOSS
This issue isn’t limited to weather apps. iOS apps in general tend to be closed source.
Because Apple ships a great one with the OS, so the necessity to make an alternative is less. Compare this to the garbage that passes for e.g. the Samsung weather app.
Update –
Ok, I get it. I shouldn’t have mentioned this post was duplicated in multiple communities at the same time. Sorry.
Original Post –
This question was already asked and answered on !foss@beehaw.org
People aren’t on every community and don’t see every post
You could however link that post to speed things along in this one
This is not stackoverflow
While I’m a subscriber there as well, this member asked the community they belong to a question. Nothing wrong with that, its the point of federation.
If you wanted to be useful, you should’ve linked the actual post.
Beehaw defederated from Lemmy.ml
Really? Why? There were so many communities on there that I was subscribed to.
Oh I didn’t know! Just trying to prevent duplicate work for people when the question was cross posted without links to multiple places at the same time.
Upvote for the edit 😉
👍