Mine would be creating pen and paper ciphers for my made up secret communication needs.

    • ainen@lemmy.ml
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      1 year ago

      Care to elaborate on this? I love both open-source and VR, but have never really thought to pair the two.

      • Rozz@lemmy.sdf.orgOP
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        1 year ago

        Agreed, I’d like to hear more. As VR gets more accessible, I would probably be into open source resources for it.

      • cynetri (he/any)@midwest.social
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        1 year ago

        My philosophy is that, while I can walk away from a computer running obfuscated/proprietary code, something strapped to my face and masking my reality should be open and auditable so people can freely use the tech to extend what we’re capable of as humans, and also to ensure nothing sketchy is going on. I’m definitely no expert though, I’m just starting college soon to learn programming lmao. Here’s some projects I’ve been following if you wanna look further:

        • Monado, an OpenXR runtime built to run on Linux natively, and it provides features like finger tracking using the cameras on an Index along with other headsets
        • V-Sekai, a framework for building social VR games built on the Godot 4 game engine
        • Godot itself, while not explicitly VR-focused I think it has great potential for making VR content in the near future, and it’s also where I want to focus my efforts (I already made my first game, sorta lol)
        • Hearth, I don’t understand it fully but what I gather is that it aims to be a shared virtual space, kinda like those “3D” desktops from the 90s but with multiple people and super extendable
        • SlimeVR, open-source full-body trackers for VR. Mostly used in VRChat lol
        • Stardust XR, a VR display server for Linux that supports stuff like widgets and filters (I think)

        There’s tons more but I can’t think of all of them lmao, but there’s definitely cool stuff going on in the space and worth checking out.