Still like the game, even if it did not live up to expectations.

  • t3rmit3@beehaw.org
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    1 year ago

    Sure, and I was very happy.

    If you know what Todd makes, you can be hyped for that, and not for what YouTubers are trying to sell it as.

    Same for Starfield; I’m incredibly excited for it, moreso than any game in years, but I know what it won’t be (amazing story, complex characters, systemic and emergent gameplay loops, etc), and can be hyped for what it will be (fallout 4 in space).

    • BigBananaDealer@lemm.ee
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      1 year ago

      there may be a surprisingly good story in starfield, the guy who made the far harbor storyline is the lead quest designer, wil shen

    • ursakhiin@beehaw.org
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      1 year ago

      I understand the criticism of Fallout 4 and generally agree but I don’t think the New Vegas comparison is a fair one.

      New Vegas was built on top of Fallout 3 by Obsidian. It had the benefits of a complete game needing only a few engineering changes to accommodate it. Obsidian didn’t have to spend nearly the amount of effort on assets and engine changes that Bethesda did and could put nearly everything into world building.

      • hastati@beehaw.org
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        1 year ago

        Considering that New Vegas had a production window of 18 months, where Fallout 4’s was 7 years, I’d say it’s a fair comparison.

  • EthanolParty@lemmy.sdf.org
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    1 year ago

    I feel like a bit of a hypocrite, because I’ll complain about almost every aspect of this game until I’m blue in the face, but I still put like 200+ hours into it. Same for Skyrim actually.

    • rivingtondown@beehaw.org
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      1 year ago

      I liked Skyrim and will defend it but Fallout 4 had some inexcusable problems. I still played it and had a lot of fun once the mods rolled in but the base game is a mess in terms of story, dialogue, role-playing, balance, graphics, animations, etc…

      The settlement building was pure silly sandbox, there was no reason to engage with it, no benefit it provided, in fact it only introduced extra nuisance if you engaged (in the form of annoying settlement raid alerts). The dialogue options may have as well been nonexistent and all the skill check mechanics were stripped out in favor of the most bog basic charisma checks. The leveling and SPECIAL mechanics ended up meaning every character was exactly the same, there was no build variety past 10 or 12 hours. If you wanted to argue there was it by was only stealth or no stealth, melee or ranged, but the balance between them was fubar.

      The game was extraordinarily disappointing as someone who was a huge fan of Fallout since the original, liked 3, and loved New Vegas. FO4 was a step back in every way EXCEPT first-person shooter mechanics which wasn’t even an true aspect of the franchise.

      The one thing FO4 has going for it were mods. Like Skyrim before it, FO4 was completely reworked in multiple ways by different mods and that’s what basically saved the game for me.

  • Corvus Nyx@beehaw.org
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    1 year ago

    The story and the roleplaying were boilerplate, not something you want in a series known for being rich in both. Could tell you about 5 minutes after the prologue who the main antagonist really was. It was the kind of twist Vince Russo would pull in the old WCW days. The heavy focus on crafting and the pain of having to defend places throughout the wasteland was also a big turnoff for me. Felt like a lot of busywork and fluff to pad the game out. I avoid and drop games that don’t feel like they respect my time.

    All in all, it wasn’t a good game for me, but I’m glad some folks enjoyed it.

    • MJBrune@beehaw.org
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      1 year ago

      I have the exact same opinion. I didn’t come to fallout for crafting and extreme town defense. I went to fallout for a fun RPG with an interesting story. I thought the main studio would have seen fallout new vegas and remembered what the series was known for. Fallout 3 was just as bad in terms of story.