- New level “Dash”
- New game mode: Swing
- New game type: Platformer
- 4 new Platformer levels
- New collectable: Moons
- Over 700 new icons
- Over 100 new achievements
- Add sound effects to levels with SFX Library
- New Music Library
- 9999 groups and colors
- Shader Effects
- Particle Editor
- Camera Controls
- Keyframe and Auto-Build system
- Gradient, Area, Rotate Gameplay, Scale, Random, and over 80 other new triggers
- Lots of editor improvements: Increased scaling, layer locking, color hex inputs, trigger precision, and more
- Lots of new art, such as over 1500 pixel blocks
- Lots of new animations
- Create lists of levels
- Over 30 new Gauntlets
- Set FPS freely
- New shops and chests
- New shards
- Secrets… and much more!
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I had come to assume this update would never come. I always found it so odd the 6 year old last update was to prepare for a an update that never came. I wonder why the developer waited 6 years on a single massive update instead of… well just not doing that.
Scope creep. The developer keep adding features to the game, including a whole new game type. The game is twice as big as it was before the update.
He’s also developing the game solo, with little help from a couple volunteers. I’m not sure why he refuses to hire people.
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How’s the game on a phone?