…yes, but that also has the trade-off of moving your rolls from a flat distribution where every value between 1-20 have equal weight, to a bell curve that peaks at 10.5.
Many of your rolls are gonna end up right around that 10-11 mark as a result. Which can be fine! #alldicearebeautiful
But it’s not gonna be a great drop in replacement for D&D. D&D’s skill checks are built around beating numbers that you’re not going to reach as easily with 3d6 vs a flat d20.
Basically, more dice = more predictability and fewer wild swings of fortune. That is a more accurate model of reality… But arguably less fun in a game.
Imagine the difference in dramatic tension in a game where the boss has 50 HP. In one scenario, you deal a consistent 5.5 HP each round. In the other, you deal 1d10 damage each round.
In the long run, you’ll deal the same amount of damage in either system. But the randomness of a 1d10 creates more dramatic tension and excitement! When you roll a 1, it’s a crushing setback. A 10? Instant jubilation.
…yes, but that also has the trade-off of moving your rolls from a flat distribution where every value between 1-20 have equal weight, to a bell curve that peaks at 10.5.
Many of your rolls are gonna end up right around that 10-11 mark as a result. Which can be fine! #alldicearebeautiful
But it’s not gonna be a great drop in replacement for D&D. D&D’s skill checks are built around beating numbers that you’re not going to reach as easily with 3d6 vs a flat d20.
Basically, more dice = more predictability and fewer wild swings of fortune. That is a more accurate model of reality… But arguably less fun in a game.
Imagine the difference in dramatic tension in a game where the boss has 50 HP. In one scenario, you deal a consistent 5.5 HP each round. In the other, you deal 1d10 damage each round.
In the long run, you’ll deal the same amount of damage in either system. But the randomness of a 1d10 creates more dramatic tension and excitement! When you roll a 1, it’s a crushing setback. A 10? Instant jubilation.