🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 9 months agoAnon doesn't like Quakesh.itjust.worksimagemessage-square34fedilinkarrow-up1170arrow-down110
arrow-up1160arrow-down1imageAnon doesn't like Quakesh.itjust.works🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 9 months agomessage-square34fedilink
minus-squaretacosanonymous@lemm.eelinkfedilinkarrow-up13·9 months agoI feel like that’s how a lot of games handle tdm. Controlling points, especially weapon spawns, is most of the game.
minus-squareEmpricorn@feddit.nllinkfedilinkEnglisharrow-up2arrow-down4·edit-29 months agoWhich makes them mostly about crouching in a corner, aimed at the entrance. My least-favorite way to play FPSs…
I feel like that’s how a lot of games handle tdm. Controlling points, especially weapon spawns, is most of the game.
Which makes them mostly about crouching in a corner, aimed at the entrance. My least-favorite way to play FPSs…